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"Find me cards equivalent to: Null Chamber"

Equivalent cards to Null Chamber (White, Enchantment that restricts card names):
1. Nevermore

Reason: White enchantment, lets you choose a nonland card name; that card can't be cast.
2. Imposing Sovereign — not equivalent (does something different).
3. Runed Halo

Reason: White enchantment, names a card and protects you from all damage from it.

Summary: Nevermore is the closest white enchantment to Null Chamber, but it's not a World Enchantment and only prevents casting a single named card. There are no other white World Enchantments that directly mimic Null Chamber's effect. Null Chamber is unique in white for naming two cards and restricting both spells and lands.
Example card: Nevermore

Found Cards

4 Results

Imposing Sovereign

Nevermore

Null Chamber

Runed Halo

Imposing Sovereign #22 Creature — Human Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 1.9 EUR 0.39 EUR
    Tcgplayer / 2.48 USD 0.43 USD
    Cardkingdom / 4.99 USD 1.29 USD
    Manapool / 0.71 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures your opponents control enter tapped.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 0.99 USD
    Cardmarket / 2.32 EUR 0.41 EUR
    Manapool / 1.17 USD 0.2 USD
    Tcgplayer / 5.94 USD 0.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Null Chamber #31 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • You choose which opponent makes the choice. Null Chamber does not target that opponent.
  • Prices

    Seller Price
    Cardmarket 0.75 EUR
    Tcgplayer 1.25 USD
    Cardkingdom 1.99 USD
    Manapool 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

    Runed Halo #21 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Runed Halo can't protect you from tokens unless those tokens have the same name as the card name you choose.
  • Some cards can have alternative names, such as split cards, adventurer cards, double-faced cards, and so on. You may choose one of the two names the card can have; Runed Halo won't protect you from the other name.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 4.49 USD
    Manapool 0.17 USD / 1.19 USD
    Tcgplayer 0.29 USD / 1.06 USD
    Cardmarket 0.22 EUR / 3.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)