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4 Cards Found

AI 🤖 Find me cards equivalent to: Null Chamber

Equivalent cards to Null Chamber (White, artifacts):
1. Peacekeeper – Also restricts creatures, but via a different ability.
2. Nevermore – Lets you name a nonland card; that card can't be cast.
3. Meddling Mage – Names a nonland card; that card can’t be cast.


Reason: These cards similarly limit card choices or actions, matching the control effect of Null Chamber.

Results:

Meddling Mage #3 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 17.72 USD
    Cardmarket 12.2 EUR
    Cardkingdom 17.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 5.49 USD
    Cardmarket 0.35 EUR / 2.01 EUR
    Cardkingdom 0.69 USD / 2.49 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Null Chamber #31 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • You choose which opponent makes the choice. Null Chamber does not target that opponent.
  • Prices

    Seller Price
    Tcgplayer 1.42 USD
    Cardmarket 1.42 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.45 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

    Peacekeeper #22 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature is no longer on the battlefield when the ability resolves, you may still perform the action if you want.
  • Peacekeeper’s ability doesn’t cause the combat phase or the declare attackers step to be skipped.
  • When the ability resolves, you choose whether to sacrifice the creature or perform the other action. If you can’t perform the other action, then you must sacrifice the creature.
  • Prices

    Seller Price
    Tcgplayer 9.6 USD
    Cardmarket 6.6 EUR
    Cardkingdom 10.99 USD
    Cardsphere 10.03 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis creature unless you pay . Creatures can't attack.

    Meddling Mage Creature — Human Wizard Normal - ~$10.76

    Nevermore Enchantment Normal - ~$2.89

    Null Chamber World Enchantment Normal - ~$3.2

    Peacekeeper Creature — Human Normal - ~$7.69

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