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4 Cards Found

AI 🤖 Find me cards equivalent to: Nullhide Ferox

Cards equivalent to Nullhide Ferox (green, big, efficient creature, with drawbacks) include:

  • Steel-Leaf Champion (big stats, aggressive, drawback: only attacks)
  • Dungrove Elder (scales with forests, hexproof)
  • Kalonian Tusker (cost-effective green creature)
  • Briar Hydra (big stats, ability, some restrictions)

All are green and have similar efficiency/drawbacks.

Results:

Briar Hydra #286 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
  • The value of X is determined as Briar Hydra’s last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.1 USD
    Cardmarket 0.2 EUR / 0.26 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

    Dungrove Elder #M12-171 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Dungrove Elder’s ability sets its power and toughness in all zones, not just the battlefield.
  • Dungrove Elder’s power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest.
  • Dungrove Elder’s power and toughness will change as the number of Forests you control changes.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.6 EUR
    Cardsphere 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

    Kalonian Tusker #182 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 1.2 USD
    Cardmarket 0.19 EUR / 1.06 EUR
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nullhide Ferox #GRN-138 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
  • Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
  • Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardkingdom 0.99 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof You can't cast noncreature spells. : This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you todiscardthis card, put it onto the battlefield instead of putting it into your graveyard.

    Briar Hydra Creature — Plant Hydra Normal - ~$0.46

    Dungrove Elder Creature — Treefolk Normal - ~$0.81

    Kalonian Tusker Creature — Beast Normal - ~$0.56

    Nullhide Ferox Creature — Beast Normal - ~$0.41

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