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"Find me cards equivalent to: Obeka, Brute Chronologist"

There are no other cards exactly like Obeka, Brute Chronologist with identical abilities, creature type, and color identity (Grixis: blue, black, red). However, some similar Grixis or partially overlapping legendary creatures that interact with turns or time effects include:
1. Narset, Parter of Veils (uat blue/red, but known for turn/timing manipulation; prevents opponents from drawing extra cards)
2. Nekusar, the Mindrazer (blue/black/red; interacts with extra card draw each turn)
3. Kess, Dissident Mage (blue/black/red; reuses spells each turn)
4. Notion Thief (blue/black; interacts with extra card draw)

Closest direct equivalent to Obeka, Brute Chronologist’s end-the-turn effect:

  • Sundial of the Infinite (artifact, not a creature, but colorless and ends the turn)


Reason:
No Grixis legendary creature besides Obeka ends turns. Closest are cards with significant interaction with turns or timing.

Found Cards

6 Results

Kess, Dissident Mage

Narset, Parter of Veils

Nekusar, the Mindrazer

Notion Thief

Obeka, Brute Chronologist

Sundial of the Infinite

Kess, Dissident Mage #1167 aka. Snapcaster Bae Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
  • If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Cardmarket / 7.27 EUR 6.02 EUR
    Tcgplayer 14.76 USD / 15.52 USD
    Manapool / 18.74 USD 16.67 USD
    Cardkingdom / 17.99 USD 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    Narset, Parter of Veils #61★ Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent hasn't drawn any cards in a turn and a spell or ability instructs that player to draw multiple cards, that player will just draw one card. However, if the draws are optional, the player can't choose to draw, even if they could draw one card this way.
  • Narset will "see" cards drawn by opponents earlier in the turn she entered the battlefield, although Narset can't affect cards drawn before she entered the battlefield. For example, if an opponent draws two cards, then Narset enters the battlefield, that opponent can't draw more cards that turn, but the two drawn cards are unaffected.
  • Replacement effects (such as that of Underrealm Lich or the first ability of Jace, Wielder of Mysteries) can't be used to replace draws that Narset disallows. However, if an opponent's first draw is replaced (by Underrealm Lich's ability, for example), that draw didn't happen and Narset won't stop the next draw (which may also be replaced by Underrealm Lich's ability).
  • Your opponents can each draw a maximum of one card each on each player's turn. Subsequent card draws during that turn are ignored.
  • Prices

    Seller Price
    Cardkingdom / 349.99 USD 7.49 USD
    Cardmarket 5.74 EUR / 198.04 EUR
    Manapool 7.28 USD / 396.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can't draw more than one card each turn.
    −2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Nekusar, the Mindrazer #2184 Legendary Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it doesn't count as drawing cards and it doesn't cause Nekusar's second ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 39.99 USD 24.99 USD
    Tcgplayer 24.29 USD
    Manapool 27.08 USD / 45.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.

    Notion Thief #36 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If an opponent is instructed to draw a card then discard a card, and Notion Thief causes you to draw a card instead, that opponent still discards a card. The same is true of any other actions that opponent is instructed to do.
  • If two or more players each control a Notion Thief and a player would draw a card other than the first one in their draw step, that player chooses one of the applicable Notion Thief effects to apply. Then the player whose Notion Thief's effect was chosen repeats this process among the remaining Notion Thief effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the card draw only once this way.
  • The above procedure means that if each player in a two-player game controls a Notion Thief and one would draw a card, it really will be that player who draws a card.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD / 24.99 USD
    Tcgplayer 7.45 USD / 21.29 USD
    Manapool / 29.99 USD 7.31 USD
    Cardmarket / 25.85 EUR 4.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

    Obeka, Brute Chronologist #1579★ Legendary Creature — Ogre Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
  • If the turn ends before the end step, any "At the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step has been skipped. Those abilities will trigger next turn at the beginning of the end step.
  • If the turn ends during the end step after "At the beginning of the next end step" abilities have triggered but before they've resolved, those abilities won't trigger again next turn.
  • Prices

    Seller Price
    Manapool 10.19 USD
    Cardkingdom 10.99 USD
    Tcgplayer 11.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Sundial of the Infinite #55 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
  • If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep).
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
  • The earliest that you can activate Sundial of the Infinite's ability is during your upkeep step, after abilities that trigger "at the beginning of your upkeep" have been put onto the stack but before they resolve.
  • Though spells and abilities that are exiled won't get a chance to resolve, they don't count as being "countered."
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Cardmarket / 13.65 EUR 10.49 EUR
    Manapool / 41.68 USD 12.92 USD
    Tcgplayer / 15.78 USD 13.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack.Discarddown to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)