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"Find me cards equivalent to: Oko, Shadowmoor Scion"

There are currently no official printed Magic cards with the exact attributes or abilities as Oko, Shadowmoor Scion (color: green, planeswalker subtype: Oko, with blue activation, mill, token creation, and tribal emblem abilities).

Closest existing equivalents (by color and partial effect):
1. Oko, Thief of Crowns – Legendary Planeswalker — Oko, green and blue; makes food, can turn things into Elk, but doesn’t mill or give tribal buffs.
2. Nissa, Who Shakes the World – Mono-green planeswalker that creates creature tokens and provides a strong board presence, but not directly equivalent.
3. Nissa, Vital Force – Mono-green planeswalker with +1 to animate lands, −3 to return permanents from graveyard (similar to recursion from the mill).
4. Garruk Wildspeaker – Mono-green planeswalker, makes tokens, but no mill or emblem.

Summary:
No direct equivalents exist for Oko, Shadowmoor Scion; the closest are Oko, Thief of Crowns, and in green Nissa, Vital Force for recursion, with partial similarities.

Found Cards

4 Results

Garruk Wildspeaker

Nissa, Vital Force

Nissa, Who Shakes the World

Oko, Thief of Crowns

Garruk Wildspeaker #1 Legendary Planeswalker — Garruk

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The first ability can target any two lands. They don’t have to be tapped.
  • The third ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Cardmarket 1.85 EUR
    Manapool 3.02 USD
    Tcgplayer 5.71 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap two target lands.
    −1 Create a 3/3 green Beast creature token.
    −4 Creatures you control get +3/+3 and gain trample until end of turn.

    Nissa, Vital Force #163s Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • After resolving Nissa's first ability, the target land still has any abilities it had before it became a creature and any other types it had.
  • You can activate Nissa's first ability targeting a land that's already untapped.
  • Prices

    Seller Price
    Tcgplayer 20 USD
    Cardmarket 6.95 EUR
    Manapool 18.75 USD
    Cardkingdom 15.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
    −3 Return target permanent card from your graveyard to your hand.
    −6 You get an emblem with "Whenever a land you control enters, you may draw a card."

    Nissa, Who Shakes the World #518 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The effect of Nissa's first loyalty ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Tcgplayer 4.42 USD
    Manapool 4.11 USD
    Cardmarket 3.48 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a Forest for mana, add an additional .
    +1 Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
    −8 You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, thenshuffle

    Oko, Thief of Crowns #50 Legendary Planeswalker — Oko

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Oko
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Oko's second ability changes its toughness during that turn.
  • Effects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Equipment doesn't cause it to become unattached, although its new controller may activate its equip abilities during their main phase.
  • If either of the target permanents is an illegal target when Oko's last ability resolves, the exchange won't happen.
  • If the affected creature gains an ability after Oko's second ability resolves, it will keep that ability.
  • Oko's second ability may target a permanent that is only temporarily an artifact or a creature, such as Oko, the Trickster. If this happens, the effect causes that permanent to remain a green Elk creature even after the temporary effect expires.
  • Oko's second ability overwrites all colors and creature types the affected creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).
  • Oko's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Oko's second ability resolves will overwrite this effect.
  • The effects of Oko's second ability lasts indefinitely. It doesn't expire during the cleanup step or if you or Oko leave the game.
  • The effects of Oko's third ability lasts indefinitely. It doesn't expire during the cleanup step or if the creature you take has its power raised above 3 later.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer / 6.64 USD 5.65 USD
    Cardmarket / 6.56 EUR 4.5 EUR
    Manapool 3.98 USD / 6.24 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.")
    +1 Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
    −5 Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.