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5 Cards Found

AI 🤖 Find me cards equivalent to: Oko, Thief of Crowns

Equivalent cards (Simic planeswalkers, similar effects):

  • Tamiyo, Collector of Tales (Simic, strong value, graveyard interaction)
  • Nissa, Who Shakes the World (Simic, ramp, board presence)
  • Jace, Architect of Thought (Blue, control, value)
  • Garruk Wildspeaker (Green, ramp, tokens)


Reason: These are Simic-colored planeswalkers with strong board impact or value generation, similar to Oko, Thief of Crowns. None are exact substitutes but fill similar roles.

Results:

Garruk Wildspeaker #1 Legendary Planeswalker — Garruk

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The first ability can target any two lands. They don’t have to be tapped.
  • The third ability affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Tcgplayer 4.55 USD
    Cardmarket 2.03 EUR
    Cardkingdom 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap two target lands.
    −1 Create a 3/3 green Beast creature token.
    −4 Creatures you control get +3/+3 and gain trample until end of turn.

    Jace, Architect of Thought #44 Legendary Planeswalker — Jace

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jace
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For each library, the search is complete only when you explicitly say it is. For example, you can look through one player's library, set that library down, look at another player's library, choose a nonland card in the first library, then choose a nonland card in the second library. Don't reveal any cards from those libraries to any other player until you exile them.
  • If a card has {X} in its mana cost, you must choose 0 as its value.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast one, it will remain exiled. Jace's ability won't allow you to cast it later.
  • If you cast a card “without paying its mana cost,” you can't pay alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • Jace's first ability creates a delayed triggered ability that triggers whenever a creature an opponent controls attacks. It doesn't matter which player or planeswalker that creature is attacking.
  • Piles can be empty. If one of the piles is empty, you choose to put all the revealed cards in your hand or on the bottom of your library.
  • When casting a card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
  • When resolving Jace's third ability, you search each player's library (including yours) and exile the nonland cards before casting any of them.
  • You cast the cards by putting them on the stack one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • You pick one of your opponents when Jace's second ability resolves. The ability doesn't target that opponent. All players may see the revealed cards and offer opinions. You (not your opponent) choose which pile is put into your hand and which pile is put on the bottom of your library.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 4.03 USD
    Cardmarket 0.39 EUR / 2.32 EUR
    Cardkingdom 0.99 USD / 3.49 USD
    Cardsphere 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
    −2 Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
    −8 For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

    Nissa, Who Shakes the World #518 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The effect of Nissa's first loyalty ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • Prices

    Seller Price
    Tcgplayer 3.62 USD
    Cardmarket 3.95 EUR
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a Forest for mana, add an additional .
    +1 Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
    −8 You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, thenshuffle

    Oko, Thief of Crowns #50 Legendary Planeswalker — Oko

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Oko
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Oko's second ability changes its toughness during that turn.
  • Effects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Equipment doesn't cause it to become unattached, although its new controller may activate its equip abilities during their main phase.
  • If either of the target permanents is an illegal target when Oko's last ability resolves, the exchange won't happen.
  • If the affected creature gains an ability after Oko's second ability resolves, it will keep that ability.
  • Oko's second ability may target a permanent that is only temporarily an artifact or a creature, such as Oko, the Trickster. If this happens, the effect causes that permanent to remain a green Elk creature even after the temporary effect expires.
  • Oko's second ability overwrites all colors and creature types the affected creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).
  • Oko's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Oko's second ability resolves will overwrite this effect.
  • The effects of Oko's second ability lasts indefinitely. It doesn't expire during the cleanup step or if you or Oko leave the game.
  • The effects of Oko's third ability lasts indefinitely. It doesn't expire during the cleanup step or if the creature you take has its power raised above 3 later.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer 3.35 USD / 4.77 USD
    Cardkingdom 4.99 USD / 6.99 USD
    Cardsphere 3.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.")
    +1 Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
    −5 Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

    Tamiyo, Collector of Tales #525 Legendary Planeswalker — Tamiyo

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tamiyo
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As a spell or ability an opponent controls resolves, if it would force you to sacrifice a permanent or discard a card, you just don’t. That part of the effect does nothing. If that spell or ability gives you the option to sacrifice a permanent or to discard a card, you can’t take that option.
  • If Tamiyo has 3 loyalty, you can’t activate her last ability to return her to your hand. She won’t be in your graveyard while you’re choosing targets for the ability.
  • If a spell or ability an opponent controls states that something happens unless you sacrifice a permanent (as Mogis, God of Slaughter does) or discard a card (as Painful Quandary does), you can’t choose to sacrifice or discard. On the other hand, if a spell or ability an opponent controls instructs you to sacrifice a permanent unless you perform an action (as Killing Wave does) or discard a card unless you perform an action, you can choose whether or not to perform the action. If you don’t perform the action, nothing happens, since the spell or ability can’t cause you to sacrifice any permanents or discard cards.
  • If a spell or ability your opponent controls reduces your maximum hand size, Tamiyo’s first ability won’t stop you from discarding cards when the game rules cause you to discard during your cleanup step.
  • Tamiyo’s ability affects sacrifices, but not any other ways permanents can leave the battlefield. It won’t stop a creature from dying due to lethal damage or having 0 toughness, and it won’t stop a permanent from being put into its owner’s graveyard due to the “legend rule.” None of these are sacrifices; they’re the result of game rules.
  • Prices

    Seller Price
    Tcgplayer 1.46 USD
    Cardmarket 1.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spells and abilities your opponents control can't cause you todiscardcards orsacrificepermanents.
    +1 Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
    −3 Return target card from your graveyard to your hand.

    Garruk Wildspeaker Legendary Planeswalker — Garruk Normal - ~$3.36

    Jace, Architect of Thought Legendary Planeswalker — Jace Normal - ~$1.74

    Nissa, Who Shakes the World Legendary Planeswalker — Nissa Normal - ~$4.19

    Oko, Thief of Crowns Legendary Planeswalker — Oko Normal - ~$4.65

    Tamiyo, Collector of Tales Legendary Planeswalker — Tamiyo Normal - ~$1.63

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