cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Opaline Bracers"

Equivalent cards to Opaline Bracers (Artifact — Equipment, colorless, sunburst/charge counter-based buff):
1. Pentad Prism – Artifact with sunburst and charge counters (not Equipment, but similar mechanic).
2. Opal Archangel – Not Equipment or artifact, but sunburst as a keyword.
3. Arcbound Crusher – Artifact creature with modular (gets +1/+1 counters based on artifacts; not Equipment).
4. Blade of the Bloodchief – Artifact — Equipment, charge counters for buffs, but from a different source (creature dying).
5. Power Conduit – Artifact that moves charge counters around.

Closest direct equivalent as Equipment:

  • There are very few Equipment cards with sunburst/charge counters that buff based on those counters. Sunforger is another sunburst-themed Equipment, but it functions differently (not buff-based).
  • Grafted Wargear and Runechanter’s Pike are colorless Equipment that scale based on a resource, but not with sunburst or charge counters.

Summary: Opaline Bracers is unique in being colorless Equipment with sunburst and a variable buff. Most equivalents are either not Equipment or don’t use charge counters in the same way.

Found Cards

8 Results

Arcbound Crusher

Blade of the Bloodchief

Grafted Wargear

Opal Archangel

Opaline Bracers

Pentad Prism

Power Conduit

Sunforger

Arcbound Crusher #105 Artifact Creature — Juggernaut

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Juggernaut
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular Trample

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Manapool 2.78 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.69 EUR
    Tcgplayer 3.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever another artifact enters, put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Blade of the Bloodchief #196 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Blade of the Bloodchief's ability triggers regardless of who controlled the creature and whose graveyard it was put into.
  • If Blade of the Bloodchief leaves the battlefield before its triggered ability resolves, the counters are put on the creature it was attached to at the time it left the battlefield. If it wasn't attached to a creature at that time, nothing gets the counters.
  • If the equipped creature and another creature are dealt lethal damage at the same time, the equipped creature will be put into a graveyard before it would receive any counters.
  • If the equipped creature itself is put into a graveyard, Blade of the Bloodchief's ability will trigger. However, it won't do anything when it resolves unless a spell or ability has caused it to become attached to another creature by that time. (Remember that you may activate an equip ability only as a sorcery.)
  • The +1/+1 counters are put on the equipped creature, not Blade of the Bloodchief. If Blade of the Bloodchief is moved to a different creature, the +1/+1 counters will stay where they are.
  • The creature that gets the counters is the one that's equipped by Blade of the Bloodchief at the time the ability resolves. It doesn't matter what creature Blade of the Bloodchief was attached to (if any) when it triggered.
  • Prices

    Seller Price
    Cardkingdom / 74.99 USD 6.49 USD
    Manapool / 46.13 USD 2.38 USD
    Tcgplayer 5.63 USD / 55.08 USD
    Cardmarket / 34.52 EUR 4.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, put a +1/+1counteron equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip

    Grafted Wargear #126 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 0.49 USD
    Tcgplayer / 5.53 USD 0.38 USD
    Cardmarket / 2.42 EUR 0.28 EUR
    Manapool 0.38 USD / 6.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Opal Archangel #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It changes into a creature even if the spell is countered.
  • It triggers when the spell is cast, which means it becomes a creature before that spell resolves.
  • When it turns into a creature, it is no longer an enchantment.
  • A "creature spell" is any spell with the type Creature, even if it has other types such as Artifact or Enchantment. Older cards of type Summon are also Creature spells.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 2.08 USD
    Manapool 0.25 USD
    Cardmarket 1.4 EUR
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.

    Opaline Bracers #141 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Sunburst

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.3 EUR
    Tcgplayer / 1.4 USD 0.14 USD
    Manapool 0.15 USD / 0.28 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sunburst (This artifact enters with a chargecounteron it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on this Equipment. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Pentad Prism #56 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Sunburst

    Rules

  • Once Pentad Prism has run out of charge counters, it remains on the battlefield.
  • Sunburst checks what mana was actually spent to cast the spell. If an effect allows you to spend mana "as though it were mana" of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.18 EUR
    Tcgplayer 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sunburst (This artifact enters with a chargecounteron it for each color of mana spent to cast it.) Remove a chargecounterfrom this artifact: Add one mana of any color.

    Power Conduit #376 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 9.35 USD
    Cardmarket / 6.99 EUR 3.4 EUR
    Manapool 6.54 USD
    Cardkingdom 7.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Remove acounterfrom a permanent you control: Choose one — • Put a chargecounteron target artifact. • Put a +1/+1counteron target creature.

    Sunforger #2381 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • You can't pay the cost of unattaching Sunforger unless Sunforger is attached to a creature.
  • Prices

    Seller Price
    Manapool / 6.49 USD 6.61 USD
    Tcgplayer 7.12 USD / 8.2 USD
    Cardmarket / 6.85 EUR 5.8 EUR
    Cardkingdom / 7.99 USD 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +4/+0. , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Thenshuffle Equip