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AI 🤖 Find me cards equivalent to: Optimistic Scavenger

Equivalent cards to Optimistic Scavenger (green, draws on death):

  • Perilous Forays (sacrifice for value)
  • Moldervine Reclamation (draws on creature death)
  • Fecundity (draws on any creature death)
  • Grim Haruspex (draws on nontoken creature death, but is black)


Reason: These cards provide card-draw or advantage when creatures die, like Optimistic Scavenger. Most options are in black or green.

Results:

Fecundity #1714 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a multiplayer game, if a player loses the game, triggered abilities that player controls are removed from the stack and no more from that player can be added. This means that if a creature an opponent controls dies while you control Fecundity, and you lose the game before Fecundity’s triggered ability resolves (perhaps because you lost the game at the same time that the creature died), that player won’t draw a card.
  • Prices

    Seller Price
    Tcgplayer 5.7 USD
    Cardmarket 4.33 EUR / 4.28 EUR
    Cardkingdom 4.49 USD
    Cardsphere 5.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, that creature's controller may draw a card.

    Grim Haruspex #73s Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 6.35 USD
    Cardmarket 1.18 EUR / 2.8 EUR
    Cardkingdom 8.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

    Moldervine Reclamation #121 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Moldervine Reclamation leaves the battlefield at the same time that one or more creatures you control die, its ability triggers for each of those creatures.
  • If a creature you control dies at the same time that your life total becomes 0 or less, you lose the game before Moldervine Reclamation's ability can save you.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control dies, you gain 1 life and draw a card.

    Optimistic Scavenger #21 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.23 USD
    Cardmarket 0.15 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.15 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1counteron target creature.

    Perilous Forays #457 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may find any card with Plains, Island, Swamp, Mountain, or Forest on its type line. The land doesn’t need to be a basic land, so you can find a land such as Overgrown Tomb or Tropical Island.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD / 0.91 USD
    Cardmarket 0.61 EUR / 1.13 EUR
    Cardkingdom 1.79 USD / 0.99 USD
    Cardsphere 0.86 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificea creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, thenshuffle

    Fecundity Enchantment Normal - ~$5.09

    Grim Haruspex Creature — Human Wizard Normal - ~$5.07

    Moldervine Reclamation Enchantment Normal - ~$2.67

    Optimistic Scavenger Creature — Human Scout Normal - ~$1.83

    Perilous Forays Enchantment Normal - ~$2.38

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