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AI 🤖 Find me cards equivalent to: Orchard Elemental

Equivalent cards to Orchard Elemental (Green, enters with voting mechanic, distributes tokens or counters):
1. Council's Judgment (White) – Has the Will of the Council mechanic, similar voting, but in white.
2. Coveted Peacock (Blue) – Uses Will of the Council for control, blue creature.
3. Council Guardian (White) – Voting determines protection type.
4. Ballot Broker (White) – Influences voting.
5. Selvala's Stampede (Green) – Voting to put creatures onto the battlefield.

Closest green equivalent for similar play effect (distributes creatures/counters, not strictly voting):

  • Avenger of Zendikar (Green) – Enters battlefield, creates a number of tokens based on lands.
  • Hornet Queen (Green) – Enters battlefield, creates insect tokens.


Reason:
No green card is exactly like Orchard Elemental with the voting mechanic, but the cards listed are similar in color and/or effect (token/counter distribution or voting mechanics).

Results:

Avenger of Zendikar #187 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 1.14 USD
    Cardmarket 1.98 EUR
    Cardsphere 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1counteron each Plant creature you control.

    Ballot Broker #13 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Ballot Broker’s ability is cumulative. If you control two of them, you can vote up to three times.
  • The ability only affects spells and abilities that use the word “vote.” Other cards that involve choices, such as Archangel of Strife, are unaffected.
  • You make all your votes at the same time. Players who vote after you will know all of your votes when making their own.
  • You must make your initial vote, even if you decline to vote an additional time.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 5.86 USD
    Cardmarket 0.12 EUR / 1.58 EUR
    Cardkingdom 0.35 USD / 5.99 USD
    Cardsphere 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

    Council Guardian #15 Creature — Giant Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • If Council Guardian is not on the battlefield when its ability resolves, the vote will still take place; it simply won't have any effect. However, cards that care about voting (for example, Grudge Keeper) will still see the vote.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • The vote happens as the ability resolves. Until this happens, Council Guardian doesn't have protection from any color. Spells and abilities may target Council Guardian as normal in response to its enters-the-battlefield ability, but not in response to the vote. Once players have started voting, it's too late to respond.
  • You must vote for one of the available options. You can't abstain.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.88 USD
    Cardmarket 0.14 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.

    Council's Judgment #79 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • Each player must vote for one of the candidate permanents. They can't abstain.
  • In the unusual case that no permanents have any votes, nothing is exiled.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
  • Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.43 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

    Coveted Peacock #CN2-29 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Goad

    Rules

  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.1 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

    Hornet Queen #190 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

    Orchard Elemental #68 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can’t abstain.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.27 USD
    Cardmarket 0.16 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.

    Selvala's Stampede #269 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.
  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.
  • The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can’t abstain.
  • Prices

    Seller Price
    Tcgplayer 1.04 USD
    Cardmarket 1.56 EUR
    Cardkingdom 0.49 USD
    Cardsphere 1.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, thenshufflethe rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

    Avenger of Zendikar Creature — Elemental Normal - ~$1.5

    Ballot Broker Creature — Human Advisor Normal - ~$2.05

    Council Guardian Creature — Giant Soldier Normal - ~$0.37

    Council's Judgment Sorcery Normal - ~$0.38

    Coveted Peacock Creature — Bird Normal - ~$0.18

    Hornet Queen Creature — Insect Normal - ~$0.26

    Orchard Elemental Creature — Elemental Normal - ~$0.25

    Selvala's Stampede Sorcery Normal - ~$1.06

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