🤖 ManaHive AI
Equivalent cards to Outlaws' Fury with similar attributes (Instant, Red, pump effect, potentially card advantage):
1. Infuriate — Instant, gives +3/+2 to a creature until end of turn. No card draw, but same instant, same color, similar buff effect.
2. Rile — Instant, gives a creature trample and makes it deal 1 damage to itself, then draw a card. Same color, instant, pump and card advantage, but only single creature.
3. Reckless Charge — Sorcery, but gives +3/+0 and haste. Not instant.
4. Crash Through — Sorcery, gives trample and draws a card. Not instant.
5. Temur Battle Rage — Instant, grants double strike, but no direct buff or card draw.
Closest instant in red is Infuriate, but none give both full team pump and exile-to-cast like Outlaws' Fury. Outlaws' Fury is unique, but Infuriate is the next closest for single target pump, and Rile for card advantage.
6 Results
Crash Through
Infuriate
Outlaws' Fury
Reckless Charge
Rile
Temur Battle Rage
Crash Through #591 Sorcery
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Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.Infuriate #104 Instant
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Target creature gets +3/+2 until end of turn.Outlaws' Fury #136 Instant
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| Rarity: | Common |
| Converted Cost: | 3 |
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Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)Reckless Charge #215 Sorcery
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Target creature gets +3/+0 and gains haste until end of turn. FlashbackRile #136 Sorcery
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| Rarity: | Common |
| Converted Cost: | 1 |
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Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.Temur Battle Rage #351 Instant
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| Rarity: | Special |
| Converted Cost: | 2 |
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