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6 Cards Found

AI 🤖 Find me cards equivalent to: Overlord of the Balemurk

Equivalent cards to Overlord of the Balemurk (which gives other Wizards you control hexproof until end of turn) in blue and black are:
1. Glen Elendra Archmage (Blue, can protect via countering noncreature spells)
2. Patron Wizard (Blue, offers Wizard-based protection via counterspell ability)
3. Wanderwine Prophets (Blue, tribal Wizard synergy)
4. Cavern Harpy (Blue/Black, can bounce Wizards to hand for protection)
5. Mistbind Clique (Blue, can champion a Faerie to protect it and tap lands as disruption)


Reason: All offer protection or synergy for Wizards or your team in blue and black. None give group hexproof, but they offer similar tribal synergy and protection.

Results:

Cavern Harpy #PLS-97 Creature — Harpy Beast

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Harpy
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose the creature to return on resolution of the triggered ability. This is not targeted.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.22 EUR / 0.5 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.

    Glen Elendra Archmage #115 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 71.8 USD
    Cardmarket 43.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying ,Sacrificethis creature:Countertarget noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Mistbind Clique #116 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Champion Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.69 USD
    Cardmarket 18.58 EUR
    Cardkingdom 14.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Champion a Faerie (When this enters,sacrificeit unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.

    Overlord of the Balemurk #113s Enchantment Creature — Avatar Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Avatar
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Impending Mill

    Rules

  • "Impending N–[cost]" is a keyword that represents multiple abilities. The official rules are as follows: (a) You may choose to pay [cost] rather than pay this spell's mana cost. (b) If you chose to pay this spell's impending cost, it enters the battlefield with N time counters on it. (c) As long as this permanent has a time counter on it, if it was cast for its impending cost, it's not a creature. (d) At the beginning of your end step, if this permanent was cast for its impending cost, remove a time counter from it.
  • If an object enters as a copy of a permanent that was cast with its impending cost, it won't enter with time counters, and it will be a creature.
  • If you choose to pay the impending cost of a creature spell, it's still a creature spell on the stack. You can cast that spell for its impending cost only when you could normally cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you choose to pay the impending cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to, countered, and so on.
  • You may return any non-Avatar creature card or any planeswalker card from your graveyard to your hand with Overlord of the Balemurk's last ability, not just one you milled while resolving that ability.
  • Prices

    Seller Price
    Tcgplayer 33.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a timecounterfrom it.) Whenever this permanent enters or attacks,millfour cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

    Patron Wizard #89 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Since the cost does not include the {T} symbol, it can tap itself even on the turn it enters.
  • Prices

    Seller Price
    Tcgplayer 3.62 USD / 30.82 USD
    Cardmarket 3.85 EUR / 26.96 EUR
    Cardkingdom 44.99 USD
    Cardsphere 4.54 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap an untapped Wizard you control:Countertarget spell unless its controller pays .

    Wanderwine Prophets #95 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Champion

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 15.51 USD / 23.76 USD
    Cardmarket 6.34 EUR / 19.81 EUR
    Cardkingdom 23.99 USD / 54.99 USD
    Cardsphere 16.38 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Champion a Merfolk (When this enters,sacrificeit unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you maysacrificea Merfolk. If you do, take an extra turn after this one.

    Cavern Harpy Creature — Harpy Beast Normal - ~$0.27

    Glen Elendra Archmage Creature — Faerie Wizard Normal - ~$57.69

    Mistbind Clique Creature — Faerie Wizard Normal - ~$17.42

    Overlord of the Balemurk Enchantment Creature — Avatar Horror Normal - ~$33.03

    Patron Wizard Creature — Human Wizard Normal - ~$19.13

    Wanderwine Prophets Creature — Merfolk Wizard Normal - ~$22.97

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