cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Overlord of the Floodpits"

Equivalent cards to Overlord of the Floodpits in blue (U) with similar effects (card draw on enter/attack or similar Enchantment Creature design) include:
1. Nadir Kraken — Blue, draws cards indirectly and grows on effects.
2. Sphinx of Foresight — Blue, flying, allows card selection.
3. Cloudblazer — Blue/White, flying, draws cards when it enters play.
4. Lochmere Serpent — Blue/Black, card drawing as an ability, creature with a discard effect.
5. Thassa, Deep-Dwelling — Blue, Enchantment Creature, interacts with entering the battlefield triggers.


Reason: None are exactly the same, but they share blue, card drawing, or Enchantment Creature features. Overlord of the Floodpits itself is included for context.

Found Cards

6 Results

Cloudblazer

Lochmere Serpent

Nadir Kraken

Overlord of the Floodpits

Sphinx of Foresight

Thassa, Deep-Dwelling

Cloudblazer #221 Creature — Human Scout

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.12 EUR
    Tcgplayer 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you gain 2 life and draw two cards.

    Lochmere Serpent #195p Creature — Serpent

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Activating Lochmere Serpent's first activated ability after it has become blocked won't cause it to become unblocked.
  • An Island is a land with the subtype Island, not any land that could produce blue mana. For example, Mystic Sanctuary is an Island, but Castle Vantress isn't. Similarly, a Swamp is a land with the subtype Swamp, not any land that could produce black mana.
  • If each target card is an illegal target by the time Lochmere Serpent's last ability resolves, the entire ability won't resolve. Lochmere Serpent won't be returned.
  • If up to four of the target cards are illegal targets by the time Lochmere Serpent's last ability resolves, the remaining legal targets are exiled and Lochmere Serpent is returned to your hand.
  • You can't activate Lochmere Serpent's last ability without targeting five cards in a single opponent's graveyard.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 0.49 USD
    Cardmarket 0.39 EUR / 0.45 EUR
    Tcgplayer 0.37 USD / 0.5 USD
    Manapool 0.36 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash ,Sacrificean Island: This creature can't be blocked this turn. ,Sacrificea Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.

    Nadir Kraken #55 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Nadir Kraken leaves the battlefield after its ability has triggered, you can still pay {1} and get a Tentacle, even though you won't put a +1/+1 counter on Nadir Kraken.
  • While resolving Nadir Kraken's ability, you can't pay {1} multiple times to create multiple Tentacles or to give it multiple +1/+1 counters.
  • You choose whether to pay {1} after drawing the card and seeing what it is. If you draw multiple cards, you see them all before deciding how many of the resulting triggers you'll pay {1} for.
  • Prices

    Seller Price
    Cardmarket 0.31 EUR / 0.56 EUR
    Cardkingdom / 0.99 USD 0.79 USD
    Manapool 0.26 USD / 0.43 USD
    Tcgplayer / 0.63 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, you may pay . If you do, put a +1/+1counteron this creature and create a 1/1 blue Tentacle creature token.

    Overlord of the Floodpits #68s Enchantment Creature — Avatar Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Avatar
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Impending

    Rules

  • "Impending N–[cost]" is a keyword that represents multiple abilities. The official rules are as follows: (a) You may choose to pay [cost] rather than pay this spell's mana cost. (b) If you chose to pay this spell's impending cost, it enters the battlefield with N time counters on it. (c) As long as this permanent has a time counter on it, if it was cast for its impending cost, it's not a creature. (d) At the beginning of your end step, if this permanent was cast for its impending cost, remove a time counter from it.
  • If an object enters as a copy of a permanent that was cast with its impending cost, it won't enter with time counters, and it will be a creature.
  • If you choose to pay the impending cost of a creature spell, it's still a creature spell on the stack. You can cast that spell for its impending cost only when you could normally cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you choose to pay the impending cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to, countered, and so on.
  • Prices

    Seller Price
    Tcgplayer 5.69 USD
    Cardmarket 4.55 EUR
    Manapool 6.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a timecounterfrom it.) Flying Whenever this permanent enters or attacks, draw two cards, thendiscarda card.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 0.75 USD
    Cardmarket / 1.37 EUR 0.31 EUR
    Manapool 0.15 USD / 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Thassa, Deep-Dwelling #THB-71 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If you gain control of a creature “until end of turn,” you’ll control it during your end step.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • When an effect returns the exiled card “under your control,” you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Thassa’s effect but don’t own are exiled.
  • When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.