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"Find me cards equivalent to: Pain Distributor"

Equivalent cards (same color, similar effect to Pain Distributor):
1. Dockside Extortionist

  • Makes Treasure tokens when entering the battlefield (not matched to spells, but related to treasures).
    2. Mayhem Devil
  • Deals 1 damage to any target whenever a player sacrifices a permanent (hits on artifact sacrifice).
    3. Impulsive Pilferer
  • Creates Treasures when it dies, fits red/treasure artifact themes.


Reason: No exact matches; these red creatures share significant overlap in Treasure and artifact/graveyard interactions with Pain Distributor.

Found Cards

4 Results

Dockside Extortionist

Impulsive Pilferer

Mayhem Devil

Pain Distributor

Dockside Extortionist #28 aka. Dexter Creature — Goblin Pirate

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If an opponent controls an artifact that's also an enchantment, that permanent is counted only once for Dockside Extortionist's ability.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 17.99 USD
    Cardmarket / 9.24 EUR 8.53 EUR
    Manapool / 10.65 USD 6.61 USD
    Tcgplayer 6.34 USD / 14.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ",Sacrificethis token: Add one mana of any color.")

    Impulsive Pilferer #171 Creature — Goblin Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Encore

    Rules

  • Each token must attack the appropriate player if able.
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 0.26 USD
    Tcgplayer 0.39 USD
    Cardmarket 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Mayhem Devil #121 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If a permanent is sacrificed to pay a cost of a spell or ability, Mayhem Devil's ability will resolve before that spell or ability. Conversely, if a permanent is sacrificed during the resolution of a spell or ability, that spell or ability will finish resolving before Mayhem Devil's ability is put onto the stack.
  • If you sacrifice Mayhem Devil, its ability triggers.
  • Mayhem Devil itself doesn't allow any player to sacrifice any permanents. Its ability triggers whenever a player sacrifices a permanent because some other spell, ability, or cost instructed the player to do so.
  • You control Mayhem Devil's triggered ability and choose the target, no matter who sacrificed the permanent.
  • Prices

    Seller Price
    Manapool 0.2 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.39 EUR
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

    Pain Distributor #120 Creature — Devil Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • Pain Distributor has to be on the battlefield at the moment they cast their first spell. Notably, Pain Distributor’s first ability won’t trigger for you on the turn you cast it, although it may trigger if another player casts their first spell that turn after Pain Distributor is on the battlefield. If a spell causes Pain Distributor to leave the battlefield as an additional cost to cast it, the ability won’t trigger.
  • Pain Distributor’s ability resolves before the spell that caused it to trigger, but not before you have to pay for the original spell. You won’t be able to use the Treasure token you create to pay for it.
  • Pain Distributor’s second ability triggers whenever a player casts their first spell each turn, not just on their own turn.
  • Prices

    Seller Price
    Manapool 5.53 USD
    Cardkingdom 7.99 USD
    Tcgplayer 5.58 USD
    Cardmarket 3.73 EUR / 1.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.