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"Find me cards equivalent to: Paladin's Arms"

Cards equivalent to Paladin's Arms (Artifact — Equipment, white, boosts P/T, grants ward, tribal synergy):

  • Maul of the Skyclaves — also attaches on ETB, boosts P/T, grants flying and first strike.
  • Sword of Hearth and Home — Equipment, boosts P/T, has ward-like protection (protection from certain colors).
  • Armory of Iroas — Equipment, white, boosts P/T when attacking (different but similar in spirit).
  • Giada's Gift — Equipment, white, grants ward and bonus abilities.
  • Sunforger — Equipment, white and red, boosts and provides utility.

All these share similar color, type, and grant protection or tribal bonuses like Paladin's Arms.

Found Cards

5 Results

Armory of Iroas

Maul of the Skyclaves

Paladin's Arms

Sunforger

Sword of Hearth and Home

Armory of Iroas #158 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If you move Armory of Iroas from one creature to another, any +1/+1 counters on the first creature remain where they are.
  • The +1/+1 counter is put on the equipped creature before combat damage is dealt.
  • Prices

    Seller Price
    Manapool / 0.48 USD 0.15 USD
    Cardmarket / 0.49 EUR 0.15 EUR
    Tcgplayer 0.22 USD / 1.34 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks, put a +1/+1counteron it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Maul of the Skyclaves #80 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.37 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip

    Paladin's Arms #28 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If the Hero token is destroyed, the Equipment stays on the battlefield.
  • If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
  • The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
  • You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
  • Prices

    Seller Price
    Cardmarket / 0.12 EUR 0.08 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.2 USD / 0.25 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Sunforger #2381 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • You can't pay the cost of unattaching Sunforger unless Sunforger is attached to a creature.
  • Prices

    Seller Price
    Manapool / 6.49 USD 6.61 USD
    Tcgplayer 7.12 USD / 8.2 USD
    Cardmarket / 6.85 EUR 5.8 EUR
    Cardkingdom / 7.99 USD 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +4/+0. , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Thenshuffle Equip

    Sword of Hearth and Home #136 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • As Sword of Hearth and Home's second ability resolves, the land and the creature will enter the battlefield at the same time.
  • If the creature you own is a token, it won't return to the battlefield. It will stay in exile and cease to exist after the ability finishes resolving.
  • If you choose a target creature you own and that creature isn't a legal target as the triggered ability tries to resolve, that ability won't resolve and none of its effects will happen. You won't search for a basic land card.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Tcgplayer 11.69 USD
    Manapool 10.4 USD
    Cardmarket 8.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, thenshuffle Equip