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"Find me cards equivalent to: Paladin Danse, Steel Maverick"

Equivalent cards to Paladin Danse, Steel Maverick (Mono-White, artifact/human synergy, indestructible-granting, legendary creatures):
1. Avacyn, Angel of Hope — Grants indestructible to all your permanents.
2. Balan, Wandering Knight — Legendary, synergizes with artifacts (equipment-focused, but fits theme).
3. Kalemne, Disciple of Iroas — Legendary knight, vigilance, double strike, fits color and type somewhat.

Closest true equivalent is Avacyn, Angel of Hope for the board-wide indestructible effect. None have identical exile-for-indestructible, but Avacyn is the most functionally similar.

Found Cards

4 Results

Avacyn, Angel of Hope

Balan, Wandering Knight

Kalemne, Disciple of Iroas

Paladin Danse, Steel Maverick

Avacyn, Angel of Hope #2 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Balan, Wandering Knight #65757 Legendary Creature — Cat Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Balan's activated ability has no timing restriction. You can activate it any time you have priority.
  • If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Balan has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan.

    Kalemne, Disciple of Iroas #45 Legendary Creature — Giant Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • Experience counters are the second kind of counters a player can have, joining poison.
  • Prices

    Seller Price
    Cardmarket / 0.39 EUR 0.25 EUR
    Manapool 2.08 USD
    Tcgplayer 2.06 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experiencecounter Kalemne gets +1/+1 for each experiencecounteryou have.

    Paladin Danse, Steel Maverick #20 Legendary Artifact Creature — Synth Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Synth
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • The set of creatures affected by Paladin Danse's last ability is determined as the ability resolves. Artifact creatures and Human creatures you begin to control later in the turn and permanents you control that become artifact creatures or Human creatures later in the turn won't gain indestructible.
  • Prices

    Seller Price
    Tcgplayer / 5.71 USD 0.3 USD
    Manapool / 4.57 USD 0.15 USD
    Cardkingdom 0.39 USD / 5.99 USD
    Cardmarket 0.28 EUR / 1.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.