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"Find me cards equivalent to: Paradox Haze"

Equivalent cards to Paradox Haze (blue, Enchantment — Aura, grants additional upkeep):

  • Paradox Haze (itself)
  • No other blue Enchantment — Aura grants additional upkeep steps or similar triggered effects directly.
  • Closest alternatives:
    • Stranglehold (red, prevents extra turns but not blue and not an aura)
    • Sphinx of the Second Sun (blue, gives an additional beginning phase to you, but it's a creature, not an aura)


Reason:
Paradox Haze has a unique effect; there are no other blue enchantment auras with this exact function.

Found Cards

3 Results

Paradox Haze

Sphinx of the Second Sun

Stranglehold

Paradox Haze #123 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep as well.
  • If an effect causes the enchanted player to skip their upkeep step, this ability won't trigger.
  • If echo triggers during the first upkeep, it won't trigger again during the second upkeep since the creature won't have entered since that player's last upkeep.
  • If two Paradox Hazes enchant the same player, they'll both trigger when that player's first upkeep of the turn begins. The player will get two additional upkeep steps.
  • Paradox Haze targets a player when it's cast, and it enters attached to that player.
  • Prices

    Seller Price
    Manapool 3.34 USD / 3.64 USD
    Tcgplayer 4.23 USD / 5.61 USD
    Cardmarket 2.42 EUR / 3.76 EUR
    Cardkingdom 4.99 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

    Sphinx of the Second Sun #1720 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
  • Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.
  • If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
  • If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.
  • The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.
  • The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.
  • Prices

    Seller Price
    Manapool / 9.79 USD 11.24 USD
    Tcgplayer / 6.77 USD 5 USD
    Cardkingdom 9.99 USD
    Cardmarket 4.69 EUR / 6.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

    Stranglehold #4 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An “extra turn” means a turn created by a spell or ability. It doesn’t refer to a turn taken in a sanctioned tournament after the time limit for the round has expired.
  • Effects that instruct your opponents to reveal or look at cards from the top of their libraries will still work. Only effects that use the word “search” are affected.
  • If an effect says “Search your library . . . then shuffle your library,” your opponents shuffle their libraries even though they can’t search.
  • If an effect says “You may search your library . . . If you do, shuffle your library” or “You may search your library . . . then shuffle your library,” your opponents can’t choose to search, so they won’t shuffle.
  • If an opponent’s extra turn is created while Stranglehold is on the battlefield, but Stranglehold leaves the battlefield before that turn would begin, that opponent takes the extra turn as normal.
  • Prices

    Seller Price
    Tcgplayer 10.14 USD
    Manapool 9.19 USD
    Cardkingdom 8.99 USD
    Cardmarket 3.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.