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6 Cards Found

AI 🤖 Find me cards equivalent to: Parnesse, the Subtle Brush

Equivalent cards to Parnesse, the Subtle Brush (Grixis: blue, black, red, deals with copying spells):
1. Zada, Hedron Grinder — Copies instant/sorcery spells that target creatures.
2. Thousand-Year Storm — Copies instant/sorcery spells for each cast before it.
3. Mizzix's Mastery — Exiles and copies instants/sorceries from your graveyard.
4. Kaza, Roil Chaser — Reduces cost and copies spells with kicker synergy.
5. Kess, Dissident Mage — Casts (and thus reuses) instants/sorceries from graveyard.

Reason: All are Grixis and interact with copying or reusing spells, similar to Parnesse.

Results:

Kaza, Roil Chaser #367 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Kaza's cost reduction can reduce only generic mana in a spell's cost. It can't reduce colored mana requirements.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Kaza's activated ability). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.33 USD
    Cardmarket 0.27 EUR / 0.41 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

    Kess, Dissident Mage #1167 aka. Snapcaster Bae Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
  • If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Tcgplayer 9.46 USD / 11.18 USD
    Cardkingdom 9.49 USD / 10.99 USD
    Cardsphere 7.56 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

    Mizzix's Mastery #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • If the copy has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • The cards remain exiled no matter what happens to the copies.
  • The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 1.68 USD / 1.82 USD
    Cardmarket 1.13 EUR / 1.47 EUR
    Cardsphere 1.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Parnesse, the Subtle Brush #106 Legendary Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 0.33 USD
    Cardmarket 0.52 EUR / 0.59 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls,counterthat spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.

    Thousand-Year Storm #207p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Copies are created even if the spell that caused Thousand-Year Storm's ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.
  • If an effect instructs you to cast multiple spells, they're cast one at a time in any order.
  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied has an X whose value was determined as it was cast, the copies will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.
  • Spells you've cast that were countered were still cast, and so will add copies when Thousand-Year Storm's ability resolves for later spells in the turn.
  • The copies that Thousand-Year Storm's ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (such as that of Thousand-Year Storm itself) won't trigger.
  • The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • Thousand-Year Storm's ability will copy any instant or sorcery spell, not just one with targets.
  • You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price
    Tcgplayer 3.21 USD / 5.23 USD
    Cardmarket 2.02 EUR / 5.23 EUR
    Cardkingdom 3.49 USD / 9.49 USD
    Cardsphere 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

    Zada, Hedron Grinder #162 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.33 USD
    Cardmarket 0.18 EUR / 0.96 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    Kaza, Roil Chaser Legendary Creature — Human Wizard Normal - ~$0.4

    Kess, Dissident Mage Legendary Creature — Human Wizard Normal - ~$9.74

    Mizzix's Mastery Sorcery Normal - ~$1.49

    Parnesse, the Subtle Brush Legendary Creature — Vampire Wizard Normal - ~$0.58

    Thousand-Year Storm Enchantment Normal - ~$4.4

    Zada, Hedron Grinder Legendary Creature — Goblin Ally Normal - ~$0.47

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