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AI 🤖 Find me cards equivalent to: Patchwork Gnomes

Equivalent cards to Patchwork Gnomes (colorless, discard for effect):
1. Sanctum Gargoyle (artifact, white: returns artifact, but not via discard)
2. Dunerider Outlaw (black: self-protection, but not discard)
3. Callous Dismissal (blue: returns creature, not via discard)

However, for colorless artifact creatures that gain protection/self-recursion via discard, consider:

  • Salvager of Ruin (sacrifice to return artifact; close but not via discard)
  • Scrap Trawler (recursion on death, not discard)
  • Golgari Brownscale (green/black: can discard to gain life, different color and effect)

Closest equivalents: There are very few artifact creatures with a discard-to-regen effect. Patchwork Gnomes is quite unique. For true equivalents, look for artifact creatures that can save themselves via discard, but none are as directly similar. The closest are other cards with from-the-graveyard recursion or protection, but not the same discard ability.

Summary: No direct equivalents, Patchwork Gnomes is unique. Closest are recursion/protection artifacts like Sanctum Gargoyle and Salvager of Ruin.

Results:

Callous Dismissal #44 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.54 USD
    Cardmarket 0.06 EUR / 0.38 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Dunerider Outlaw #112 Creature — Human Rebel Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rebel
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • Dunerider Outlaw's triggered ability checks to see if it dealt damage during the turn to an opponent of its current controller. If it dealt damage to player A, then player A takes control of it, the ability doesn't trigger.
  • Dunerider Outlaw's triggered ability gives it at most one +1/+1 counter each turn, regardless of how many opponents were dealt damage beyond the first.
  • If Dunerider Outlaw dealt damage to an opponent who later left the game before that turn's end step, its ability still gives it a +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.08 USD
    Cardmarket 0.07 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from green At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1counteron it.

    Golgari Brownscale #166 Creature — Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dredge Mill

    Rules

  • The first ability triggers when Golgari Brownscale returns to your hand from your graveyard for any reason, not just when you use its dredge ability.
  • Dredge can replace any card draw, not only the one during your draw step.
  • If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.
  • If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.
  • Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.
  • One card draw can't be replaced by multiple dredge abilities.
  • You can't attempt to use a dredge ability if you don't have enough cards in your library.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.34 USD
    Cardmarket 0.17 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you maymilltwo cards instead. If you do, return this card from your graveyard to your hand.)

    Patchwork Gnomes #231 Artifact Creature — Gnome

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Gnome
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Activating the ability creates a replacement effect that acts like a shield, replacing the next time Patchwork Gnomes would be destroyed that turn. This shield works against effects that try to destroy Patchwork Gnomes or lethal damage that would be dealt to Patchwork Gnomes.
  • Patchwork Gnomes can regenerate even if it isn't in combat, it's already tapped, or it's undamaged.
  • You can activate the regeneration ability even if Patchwork Gnomes isn't at risk of being destroyed. Sometimes you need to discard cards. We understand.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.25 USD
    Cardmarket 0.12 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Salvager of Ruin #237 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • Because targets are chosen for activated abilities before costs (such as “Sacrifice Salvager of Ruin”) are paid, Salvager of Ruin’s ability can’t target itself.
  • Permanent spells that were countered earlier in the turn never entered the battlefield, so they are not legal targets for Salvager of Ruin’s ability.
  • Salvager of Ruin’s ability can target a permanent card in your graveyard that was put there from the battlefield before Salvager of Ruin entered the battlefield during the same turn.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.96 USD
    Cardmarket 0.13 EUR / 0.37 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.22 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

    Sanctum Gargoyle #236 Artifact Creature — Gargoyle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Gargoyle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD
    Cardmarket 0.06 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.06 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you may return target artifact card from your graveyard to your hand.

    Scrap Trawler #175 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Scrap Trawler and another artifact you control are put into a graveyard at the same time, Scrap Trawler's ability triggers for each of them.
  • If an artifact is a copy of another artifact with greater mana value, such as Sculpting Steel copying an artifact with mana value 4, Scrap Trawler's ability can target that artifact card in your graveyard when that artifact is put into your graveyard.
  • The target artifact card must have a lesser mana value than the artifact that caused Scrap Trawler's ability to trigger by being put into a graveyard. Use the artifact's mana value as it last existed on the battlefield to determine what may be returned.
  • While on the battlefield or in a graveyard, {X} in an object's mana cost is 0.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD
    Cardmarket 0.86 EUR
    Cardkingdom 2.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.

    Callous Dismissal Sorcery Normal - ~$1.87

    Dunerider Outlaw Creature — Human Rebel Rogue Normal - ~$1.81

    Golgari Brownscale Creature — Lizard Normal - ~$1.85

    Patchwork Gnomes Artifact Creature — Gnome Normal - ~$1.83

    Salvager of Ruin Artifact Creature — Construct Normal - ~$1.98

    Sanctum Gargoyle Artifact Creature — Gargoyle Normal - ~$2.45

    Scrap Trawler Artifact Creature — Construct Normal - ~$3.56

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