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AI 🤖 Find me cards equivalent to: Path of Annihilation

Equivalent cards to Path of Annihilation (green, with a mass deathtouch or destruction effect) include:

  • Ezuri's Predation — Makes a 4/4 green Beast token for each creature your opponents control, and those beasts fight those creatures.
  • Plague Wind — Destroys all creatures you don't control (though it's black/green, but mainly black).
  • Toxic Deluge — Each creature gets -X/-X (also black, not green).
  • Bane of Progress — Destroys all artifacts and enchantments.

Closest mono-green card is Ezuri's Predation for the mass fight effect, which is similar to mass board wipes and interacts with deathtouch if you have it. There are no exact mono-green equivalents to the initiative/undercity synergy.

Results:

Bane of Progress #91 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bane of Progress's ability destroys all artifacts and enchantments, including those you control.
  • If an artifact or enchantment isn't destroyed (perhaps because it has indestructible or it regenerated), it won't count toward the number of +1/+1 counters put on Bane of Progress. However, if an artifact or enchantment is destroyed but doesn't go to its owner's graveyard due to a replacement effect (like the one Rest in Peace creates), it will count.
  • Prices

    Seller Price
    Tcgplayer 6.37 USD
    Cardmarket 2.73 EUR / 4.17 EUR
    Cardkingdom 6.49 USD
    Cardsphere 6.8 USD
    Manapool 4.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,destroyall artifacts and enchantments. Put a +1/+1counteron this creature for each permanent destroyed this way.

    Ezuri's Predation #287 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fight

    Rules

  • Each of the "fights" happens at the same time.
  • If Ezuri's Predation creates more than one token for any given creature (due to an effect such as the one Doubling Season creates), the extra tokens won't fight any creature.
  • Players can't cast spells or activate any abilities in between the Beasts entering the battlefield and fighting the other creatures. If the Beasts entering the battlefield cause any abilities to trigger, those abilities will be put onto the stack after Ezuri's Predation is finished resolving.
  • You choose which Beast is fighting which creature an opponent controls.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD / 1.8 USD
    Cardmarket 0.61 EUR / 1.78 EUR
    Cardkingdom 1.79 USD / 2.99 USD
    Cardsphere 0.94 USD
    Manapool 1.07 USD / 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

    Path of Annihilation #165 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Devoid

    Rules

  • A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
  • Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
  • Devoid works in all zones, not just on the battlefield.
  • If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
  • In the rare case where Path of Annihilation is an Eldrazi, it will grant itself the ability "{T}: Add one mana of any color."
  • Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
  • Path of Annihilation's last ability resolves before the spell that causes it to trigger. The ability will resolve even if that spell is countered or otherwise leaves the stack.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.39 USD
    Cardmarket 0.13 EUR / 0.29 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.17 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Eldrazi you control have ": Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

    Plague Wind #74 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.9 USD / 49.98 USD
    Cardmarket 1.52 EUR / 12.74 EUR
    Cardkingdom 4.99 USD / 17.99 USD
    Cardsphere 2.69 USD
    Manapool 2.18 USD / 8.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control. They can't be regenerated.

    Toxic Deluge #1860 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Tcgplayer 22.25 USD
    Cardmarket 18.77 EUR / 19.84 EUR
    Cardsphere 18.8 USD
    Manapool 23.95 USD / 27.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

    Bane of Progress Creature — Elemental Normal - ~$5.19

    Ezuri's Predation Sorcery Normal - ~$1.61

    Path of Annihilation Enchantment Normal - ~$0.27

    Plague Wind Sorcery Normal - ~$11.54

    Toxic Deluge Sorcery Normal - ~$21.78

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