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"Find me cards equivalent to: Path of Mettle"

Path of Mettle is a unique legendary enchantment in red and white. There are no direct equivalents, but here are similar red and white legendary enchantments:
1. Firesong and Sunspeaker (legendary, RW—synergizes with burn spells and lifegain).
2. Sanctuary Blade (close in color identity; offers protection mechanics).
3. Legion's Initiative (RW; legendary enchantment, protects and boosts creatures).


Reason: Red-white legendary enchantments are rare, especially with a transformation ability and creature-damaging ETB. Path of Mettle is unique in its mechanical package.

Found Cards

3 Results

Firesong and Sunspeaker

Legion's Initiative

Sanctuary Blade

Firesong and Sunspeaker #497 Legendary Creature — Minotaur Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/6
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell's cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.
  • Firesong and Sunspeaker's last ability doesn't trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it's cycled.
  • If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker's last ability triggers twice.
  • If a red and white spell you control deals damage to multiple things using the word "deals" only once, Firesong and Sunspeaker's last ability triggers only once. Similarly, if a red and white spell's effect causes it to deal damage to one thing and then deal more damage with a second instance of the word "deals," Firesong and Sunspeaker's last ability triggers twice, and so on.
  • If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn't change.
  • If a white instant or sorcery spell you don't control causes you to gain life, Firesong and Sunspeaker's last ability triggers.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Firesong and Sunspeaker's last ability triggers only once.
  • The last ability of Firesong and Sunspeaker can't target a planeswalker or battle.
  • Prices

    Seller Price
    Tcgplayer 1.14 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.51 EUR / 0.89 EUR
    Manapool / 0.54 USD 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

    Legion's Initiative #242 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that's both red and white will get +1/+1 from Legion's Initiative.
  • The beginning of the next combat will happen even if the player whose turn it is doesn't intend to attack with any creatures.
  • Prices

    Seller Price
    Manapool / 1.49 USD 0.69 USD
    Tcgplayer / 1.23 USD 2.7 USD
    Cardmarket / 1.47 EUR 0.58 EUR
    Cardkingdom 1.79 USD / 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red creatures you control get +1/+0. White creatures you control get +0/+1. , Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

    Sanctuary Blade #69 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Activating Sanctuary Blade's equip ability targeting the creature it's already attached to won't let you choose a new color.
  • If Sanctuary Blade is somehow attached to a creature without a color having been chosen for it, it doesn't grant a protection ability to the creature. The creature doesn't gain protection from colorless.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 0.1 EUR
    Tcgplayer 0.36 USD
    Manapool 0.15 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this Equipment becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip