🤖 ManaHive AI
"Find me cards equivalent to: Path of the Enigma"
Equivalent cards to Path of the Enigma (blue, draw multiple cards for a cost):
1. Interpret the Signs – Blue, draw cards equal to a revealed card's mana value.
2. Overflowing Insight – Blue, draw seven cards for seven mana.
3. Pull from Tomorrow – Blue, draw X cards, discard one.
4. Interpret Dreams – Blue, draw three cards and lose three life.
5. Coastal Discovery – Blue, draw two for four mana with an Awaken option.
Reason: These are blue spells that let you pay mana for cards, similar to Path of the Enigma.
Found Cards
5 Results
Coastal Discovery
Interpret the Signs
Overflowing Insight
Path of the Enigma
Pull from Tomorrow
Coastal Discovery #73 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Awaken
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Draw two cards. Awaken 4—Interpret the Signs #75 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 6 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Scry
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)Overflowing Insight #66s Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 7 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Text
Target player draws seven cards.Path of the Enigma #23 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Rules
Text
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.Pull from Tomorrow #76 Instant
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |