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5 Cards Found

AI 🤖 Find me cards equivalent to: Patient Naturalist

Cards equivalent to Patient Naturalist (a green card that ramps by untapping lands when tapped for mana):
1. Bloom Tender – Taps to add mana for each color among permanents you control.
2. Gyre Sage – Taps for green equal to its +1/+1 counters (can ramp quickly).
3. Magus of the Candelabra – Untaps X lands (synergizes with big mana).
4. Krosan Restorer – Untaps lands, especially strong with threshold.

These are all green, untap or ramp-focused creatures.

Results:

Bloom Tender #79 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Prices

    Seller Price
    Tcgplayer 19.67 USD / 23.07 USD
    Cardmarket 19.81 EUR / 20.58 EUR
    Cardkingdom 29.99 USD / 32.99 USD
    Cardsphere 16.6 USD
    Manapool 20.53 USD / 29.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : For each color among permanents you control, add one mana of that color.

    Gyre Sage #112 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price
    Tcgplayer 3.3 USD
    Cardmarket 2.35 EUR / 1.69 EUR
    Cardkingdom 2.99 USD
    Cardsphere 3.65 USD
    Manapool 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Krosan Restorer #130 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Krosan Restorer’s activated abilities aren’t mana abilities. They each use the stack and can be responded to. Notably, they can’t be activated while you’re casting a spell or activating another ability. If you want to use Krosan Restorer to add enough mana to pay for a spell or ability, you may tap land(s) you control, untap them with Krosan Restorer, and tap the lands again all before you start casting a spell or activating an ability.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 7.74 USD
    Cardmarket 0.17 EUR / 4.81 EUR
    Cardkingdom 0.39 USD / 4.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 6.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target land. Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

    Magus of the Candelabra #203 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.37 USD / 34.41 USD
    Cardmarket 0.43 EUR / 6.38 EUR
    Cardkingdom 1.29 USD
    Cardsphere 1.4 USD
    Manapool 1.12 USD / 36.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Untap X target lands.

    Patient Naturalist #174 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.1 USD
    Cardmarket 0.1 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,millthree cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (Tomillthree cards, put the top three cards of your library into your graveyard.)

    Bloom Tender Creature — Elf Druid Normal - ~$23.59

    Gyre Sage Creature — Elf Druid Normal - ~$2.53

    Krosan Restorer Creature — Human Druid Normal - ~$2.82

    Magus of the Candelabra Creature — Human Wizard Normal - ~$10.35

    Patient Naturalist Creature — Human Scout Normal - ~$0.17

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