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"Find me cards equivalent to: Pawpatch Recruit"

Equivalent cards to Pawpatch Recruit (mono-green, trample, gets stronger when targeted) are:

  • Tuskguard Captain — green, trample, gives trample to creatures with +1/+1 counters.
  • Pelt Collector — green, gets +1/+1 counters when others die, but not from targeting.
  • Gyre Sage — green, gets counters via evolve, not directly from being targeted.

Closest match is still Pawpatch Recruit itself; no exact equivalents, but Tuskguard Captain is the nearest for trample/+1/+1 synergy in green.

Found Cards

5 Results

Gyre Sage

Pawpatch Recruit

Pawpatch Recruit

Pelt Collector

Tuskguard Captain

Gyre Sage #112 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Tcgplayer 2.19 USD
    Manapool 3.62 USD
    Cardkingdom 3.49 USD
    Cardmarket 2.65 EUR / 1.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Pawpatch Recruit #21 Token Creature — Rabbit Warrior

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 1.49 USD
    Manapool / 5.15 USD 0.17 USD

    Legalities

    Text

    Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1counteron target creature you control other than that creature. (This token's mana cost is .)

    Pawpatch Recruit #187s Creature — Rabbit Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Rabbit
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Offspring Trample

    Rules

  • Any “enters” abilities of the copied creature will trigger when the token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.
  • If a spell or ability an opponent controls targets a single creature you control more than once, Pawpatch Recruit’s last ability will trigger only once. However, if a spell or ability an opponent controls targets multiple creatures you control, Pawpatch Recruit’s last ability will trigger once for each of those permanents.
  • If the spell is countered, the offspring ability will not trigger, and no token will be created.
  • If the spell resolves but the creature with offspring leaves the battlefield before the offspring ability resolves, you’ll still create a token copy of it.
  • In the rare case where the creature doesn’t have the offspring ability when it enters, the ability won’t trigger even if you paid the offspring cost.
  • In the rare case where the original creature is copying something else when the offspring ability resolves, the token enters as whatever that creature copied, except it’s a 1/1.
  • Many creatures with offspring abilities have other abilities that refer to them as “this creature” rather than referring to them by name. This difference is for clarity purposes and does not change the function of any of these abilities.
  • Pawpatch Recruit’s last ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
  • The token copies exactly what was printed on the original creature and nothing else, except it’s a 1/1 (unless that creature is copying something else; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • The token created by the offspring ability isn’t “cast”, so abilities that trigger when a creature spell is cast won’t trigger for the copy.
  • You can pay an offspring cost only once as you cast a spell with offspring. You can’t try to pay it multiple times to get more token copies.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket 2.19 EUR
    Tcgplayer 2.03 USD
    Manapool 1.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1counteron target creature you control other than that creature.

    Pelt Collector #141p Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Pelt Collector’s first ability resolves, if the entering creature’s power is no longer greater than Pelt Collector’s power, or if Pelt Collector’s power has been raised to greater than or equal to the power of the creature that died, Pelt Collector doesn’t get a +1/+1 counter. Notably, this means that if Pelt Collector is still a 1/1 creature and two 2/2 creatures die, it only gets one +1/+1 counter as the first triggered ability resolves, and it will be too big to get a counter as the second triggered ability resolves.
  • If Pelt Collector is dealt lethal damage at the same time as a larger creature you control, they’re destroyed at the same time. Pelt Collector won’t get an additional +1/+1 from its ability in time to save it.
  • If Pelt Collector’s power becomes less than 0, a creature with 0 power (or with power less than 0 but still greater than Pelt Collector’s power) entering the battlefield or dying will cause its first ability to trigger.
  • If a creature with power less than or equal to Pelt Collector’s power enters the battlefield or dies, Pelt Collector’s first ability doesn’t trigger at all. You can’t try to raise that creature’s power or lower Pelt Collector’s to get a counter.
  • If the entering creature leaves the battlefield while Pelt Collector’s triggered ability is on the stack, use its power as it last existed on the battlefield to determine whether Pelt Collector gets a +1/+1 counter.
  • To determine if Pelt Collector’s first ability triggers when a creature dies, use its power as it last existed on the battlefield.
  • To determine if Pelt Collector’s first ability triggers when a creature enters the battlefield, use the creature’s power after applying any static abilities (such as that of Trostani Discordant) that modify its power.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 2.99 USD
    Tcgplayer / 1.11 USD 1.28 USD
    Cardmarket / 1.25 EUR 1.05 EUR
    Manapool 1.41 USD / 2.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1counteron this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.

    Tuskguard Captain #173 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Manapool 0.2 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has trample.