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"Find me cards equivalent to: Pelakka Caverns"

Equivalent cards to Pelakka Caverns (colorless, enters tapped, taps for black):

  • Dismal Backwater (also gains 1 life)
  • Dimir Guildgate (also taps for {U})
  • Temple of Deceit (also taps for {U} and scries 1)


Reason: All are lands that enter tapped and tap for black; some have extra features, but no mono-black standard enters-tapped land exists besides Pelakka Caverns.

Found Cards

3 Results

Dimir Guildgate

Dismal Backwater

Temple of Deceit

Dimir Guildgate #400 Land — Gate

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
  • Gate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gate is not a basic land type.
  • The subtype Gate has no special rules significance, but other spells and abilities may refer to it.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.34 USD
    Tcgplayer 0.28 USD / 0.42 USD
    Cardmarket 0.11 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or .

    Dismal Backwater #267 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.39 USD 0.18 USD
    Cardmarket / 0.18 EUR 0.09 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, you gain 1 life. : Add or .

    Temple of Deceit #1045 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 1.74 USD
    Cardmarket 1.37 EUR
    Tcgplayer 2.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .