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"Find me cards equivalent to: Permeating Mass"

Equivalent cards (Green, Creature, Copy-on-damage effect) similar to Permeating Mass:

  • Cemetery Puca (blue, not green, but shares copy ability)
  • Trait Doctoring (not a creature) There are currently no direct green creature equivalents with the exact copy on combat damage mechanic; Permeating Mass is unique in green.


Reason: Very few cards use combat-damage-to-copy effects, especially in green. Permeating Mass stands out.

Found Cards

3 Results

Cemetery Puca

Permeating Mass

Trait Doctoring

Cemetery Puca #158 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Cemetery Puca copies the printed values of the creature, plus any copy effects that have been applied to it. It won’t copy other effects that have changed the creature’s power, toughness, types, color, or so on. It also won’t copy counters on the creature (it’ll just retain the counters it already has).
  • Cemetery Puca’s ability isn’t targeted. It can copy a creature with shroud or protection.
  • If Cemetery Puca becomes a copy of a token, it copies the original characteristics of that token as stated by the effect that put it onto the battlefield. It does not become a token.
  • If multiple creatures are put into their owners’ graveyards at the same time, Cemetery Puca’s ability will trigger once for each of those creatures. You choose the order that those abilities will resolve. It’s possible to pay {1}, have Cemetery Puca become a copy of something, activate an activated ability of that creature, then pay {1} again, for example. It will end up a copy of the last creature card paid for.
  • This effect has no duration. If you use the ability, Cemetery Puca will remain a copy of the creature until it leaves the battlefield or you use the ability again. If it becomes a copy of a different creature card, the new copy will overwrite the old copy.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 15.99 USD
    Cardmarket / 3.93 EUR 0.89 EUR
    Tcgplayer 2.7 USD / 9.05 USD
    Manapool 1.33 USD / 7.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, you may pay . If you do, this creature becomes a copy of that creature, except it has this ability.

    Permeating Mass #165s Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature dealt lethal damage during combat won’t survive long enough to become a copy of Permeating Mass. If Permeating Mass is dealt lethal damage during combat, the creature Permeating Mass dealt damage to still becomes a copy of it.
  • A creature with 3 or more damage marked on it that becomes a copy of Permeating Mass will be destroyed immediately after becoming a copy.
  • Effects that have already applied to the damaged creature will continue to apply to it. For example, if Giant Growth had given it +3/+3 earlier in the turn, it will be 4/6.
  • If Permeating Mass becomes a copy of another creature before its triggered ability resolves, the damaged creature will become a copy of that creature.
  • The damaged creature copies the printed values of Permeating Mass. It won’t copy counters on Permeating Mass or effects that have changed its power, toughness, types, color, or so on. Notably, this means that a creature that becomes a copy of Permeating Mass has the ability to permeate other creatures as well.
  • Prices

    Seller Price
    Manapool 1.14 USD
    Cardmarket / 0.59 EUR 0.72 EUR
    Tcgplayer 1.89 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a creature, that creature becomes a copy of this creature.

    Trait Doctoring #18 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cipher

    Rules

  • If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • If the basic land type of a land is changed, the associated mana ability of that land will also change, but its name will not. For example, if you’ve changed “Plains” to “Island,” a card named Plains will have the basic land type Island and can be tapped for {U}, and it can no longer be tapped for {W}.
  • If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • The copy of the card with cipher is created in and cast from exile.
  • The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • The type-changing effect can change part of a word such as “nonblack” or “swampwalk” if the part of the word is being used to refer to a color or basic land type.
  • Trait Doctoring changes the color word or basic land type each time it appears in the permanent’s type line and/or rules text. It doesn’t change the name of the card or any instances of the word being used as part of a card’s name.
  • Trait Doctoring’s effect changes only the text printed on the permanent. It can’t change words found in abilities it’s been granted. For example, if you’ve changed “green” to “blue,” and the permanent gains protection from green (as opposed to having protection from green printed on it), that protection ability is unaffected. The permanent will have protection from green.
  • You can target any permanent with Trait Doctoring, including one with no color words or basic land types on it.
  • You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • You choose what word you’re changing and what word you’re changing it to as Trait Doctoring resolves.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 2.49 USD
    Tcgplayer 0.28 USD / 0.71 USD
    Manapool 0.15 USD / 0.64 USD
    Cardmarket / 0.85 EUR 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)