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AI 🤖 Find me cards equivalent to: Permeating Mass

Some equivalent cards (green, creature, transforms or “infects” other creatures):

  • Phyrexian Swarmlord (spreads infect to opposing creatures)
  • Xenograft (lets all your creatures become a chosen type, but not quite the same effect)
  • Sporeweb Weaver (spreads counters based on combat)
  • Hooded Hydra (when it dies, makes more creatures)

There are few exact equivalents; Permeating Mass is unique in its ability to turn any creature it damages into another Permeating Mass. Closest effects are infect or cards that transform creatures.

Results:

Hooded Hydra #171 Creature — Snake Hydra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Snake
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.
  • If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.41 EUR / 0.08 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1counteron it. Morph As this creature is turned face up, put five +1/+1 counters on it.

    Permeating Mass #165s Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • A creature dealt lethal damage during combat won’t survive long enough to become a copy of Permeating Mass. If Permeating Mass is dealt lethal damage during combat, the creature Permeating Mass dealt damage to still becomes a copy of it.
  • A creature with 3 or more damage marked on it that becomes a copy of Permeating Mass will be destroyed immediately after becoming a copy.
  • Effects that have already applied to the damaged creature will continue to apply to it. For example, if Giant Growth had given it +3/+3 earlier in the turn, it will be 4/6.
  • If Permeating Mass becomes a copy of another creature before its triggered ability resolves, the damaged creature will become a copy of that creature.
  • The damaged creature copies the printed values of Permeating Mass. It won’t copy counters on Permeating Mass or effects that have changed its power, toughness, types, color, or so on. Notably, this means that a creature that becomes a copy of Permeating Mass has the ability to permeate other creatures as well.
  • Prices

    Seller Price
    Tcgplayer 0.96 USD
    Cardmarket 0.48 EUR / 0.56 EUR
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a creature, that creature becomes a copy of this creature.

    Phyrexian Swarmlord #111 Creature — Phyrexian Insect Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Insect
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Infect

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.87 USD
    Cardmarket 1.23 EUR
    Cardkingdom 3.49 USD
    Cardsphere 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poisoncounteryour opponents have.

    Sporeweb Weaver #208s Creature — Spider

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Spider
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Hexproof Reach

    Rules

  • Hexproof from blue means that Sporeweb Weaver can't be the target of blue spells your opponents control or abilities your opponents control of blue sources.
  • If your life total is brought to 0 or less at the same time that Sporeweb Weaver is dealt damage, you lose the game before the ability goes on the stack.
  • Sporeweb Weaver's last ability triggers even if the damage causes it to die.
  • Sporeweb Weaver's last ability triggers just once, no matter how many things deal how much damage to it at once (most likely because two or more creatures blocked it).
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.48 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

    Xenograft #51 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creature cards not on the battlefield and creature spells are not affected.
  • You must choose an existing _Magic_ creature type.
  • Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) after you apply this effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD / 3.97 USD
    Cardmarket 0.68 EUR / 1.72 EUR
    Cardkingdom 0.69 USD / 3.99 USD
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.

    Hooded Hydra Creature — Snake Hydra Normal - ~$0.39

    Permeating Mass Creature — Spirit Normal - ~$0.87

    Phyrexian Swarmlord Creature — Phyrexian Insect Horror Normal - ~$2.02

    Sporeweb Weaver Creature — Spider Normal - ~$1.15

    Xenograft Enchantment Normal - ~$1.76

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