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"Find me cards equivalent to: Phantom Train"

Equivalent cards to Phantom Train (type: Artifact — Vehicle, color: B, with trample and sacrifice for +1/+1 counter/effect) are:
1. Dreadhaunt Engine (if it existed, as this exact set of abilities doesn't exist as printed)
2. Skysovereign, Consul Flagship (Vehicle, black included for similar power, but has different effects)
3. Weatherlight Compleated (black artifact Vehicle, can become creature, uses counters, flavor match but not trample/sac)
4. Mechtitan Core (artifact Vehicle, can become creature, but not black, no trample)
5. Mobilizer Mech (blue, but similar vehicle mechanics)

None match Phantom Train exactly; there isn't a black Vehicle with trample and the specific sacrifice-for-counter mechanic. Closest black artifact creatures with sacrifice/counter synergy are:

  • Arcbound Ravager (artifact, sacrifice for counters)
  • Dross Scorpion (black-themed, artifact, synergy with sacrifice)


Reason: The exact card doesn't exist, but these are the closest Vehicle or artifact options in black or artifacts with similar mechanics.

Found Cards

7 Results

Arcbound Ravager

Dross Scorpion

Mechtitan Core

Mobilizer Mech

Phantom Train

Skysovereign, Consul Flagship

Weatherlight Compleated

Arcbound Ravager #14 Artifact Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Manapool / 2.95 USD 3 USD
    Cardkingdom / 5.99 USD 3.99 USD
    Tcgplayer 2.86 USD / 3.64 USD
    Cardmarket 2.93 EUR / 2.89 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice an artifact: Put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Dross Scorpion #164 Artifact Creature — Scorpion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scorpion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 5.09 USD
    Cardmarket / 4.37 EUR 0.11 EUR
    Tcgplayer 0.33 USD / 4.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another artifact creature dies, you may untap target artifact.

    Mechtitan Core #497 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/4
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Crew

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.55 USD 0.42 USD
    Cardkingdom 0.79 USD / 0.99 USD
    Cardmarket 0.34 EUR / 0.71 EUR
    Tcgplayer / 0.43 USD 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. Crew 2

    Mobilizer Mech #65 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/4
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Flying

    Rules

  • If an effect that causes a Vehicle to become a creature doesn't specify its power and toughness, it has the same power and toughness that it would normally have if it were crewed.
  • Mobilizer Mech's second ability triggers whenever its crew ability resolves, even if it is already a creature at that time.
  • That ability doesn't count as "crewing" a Vehicle for any ability that would trigger off of a Vehicle becoming crewed.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.26 USD / 0.3 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Phantom Train #110 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.15 USD / 0.24 USD
    Cardmarket / 0.22 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Sacrifice another artifact or creature: Put a +1/+1counteron this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.

    Skysovereign, Consul Flagship #234s Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Flying

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
  • Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
  • When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Cardmarket 8.9 EUR
    Tcgplayer 6.41 USD
    Manapool 6.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Weatherlight Compleated #242s Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 5/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If Weatherlight Compleated has left the battlefield by the time its triggered ability resolves, you won’t be able to add any counters to it. Whether you draw a card or scry 1 will be determined by the number of counters it had on it before it left the battlefield.
  • If Weatherlight Compleated is a creature and dies, its last ability will trigger.
  • If Weatherlight Compleated loses its abilities, the type-changing effect of its second ability will continue to apply to it. This is because effects that change an object’s types are always applied before effects that remove abilities. In that case, if it has four or more phyresis counters on it, it will be a legendary Phyrexian Vehicle artifact creature with no abilities. This is true even if it somehow gained its fourth phyresis counter after losing its abilities.
  • If more than one creature dies at the same time, Weatherlight Compleated’s triggered ability will trigger once for each of those creatures. As each of those resolve, its controller will take the instructed actions. For example, if it has no phyresis counters on it and seven creatures die, its controller will put a counter on it and scry 1 as each of the first six instances of the ability resolve, then put a counter on it and draw a card as the last instance resolves.
  • Prices

    Seller Price
    Cardmarket 2.54 EUR
    Manapool 4.67 USD
    Cardkingdom 3.99 USD
    Tcgplayer 3.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresiscounteron Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.