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"Find me cards equivalent to: Piracy"

Equivalent cards to Piracy (blue, sorcery, lets you use opponents' lands for mana) are very rare. The closest is Mana Flare (but it's red and global), and Treasure Nabber (red, and only for artifacts). For blue, another similar effect is Drain Power, which lets you drain all mana from a player's lands for your use until end of turn.

So for blue, Piracy and Drain Power are the main examples:

  • Piracy (U, Sorcery): Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
  • Drain Power (U, Sorcery): Target player taps all lands they control. You gain one mana of any type each land produced this way, until end of turn.


Reason: Effects letting you use opponents' lands for mana are rare in mono-blue and at sorcery speed.

Found Cards

4 Results

Drain Power

Mana Flare

Piracy

Treasure Nabber

Drain Power #56 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
  • This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
  • Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.
  • A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
  • Prices

    Seller Price
    Cardmarket 557.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

    Mana Flare #164 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type.
  • Mana Flare doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Cavern of Souls. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

    Piracy #45 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 45.24 EUR
    Cardkingdom 94.99 USD
    Manapool 50.48 USD
    Tcgplayer 53.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

    Treasure Nabber #27 Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An artifact is "tapped for mana" when a player activates a mana ability of an artifact that includes {T} (the tap symbol). Notably, tapping an artifact to pay for a spell with the improvise keyword is not tapping that artifact for mana.
  • If an opponent taps an artifact for mana during your turn, you'll gain control of it and keep control of it until the end of your next turn.
  • If multiple players each control Treasure Nabbers, an artifact tapped for mana will make quite a journey. For example, if player A taps an artifact for mana during their turn, and players B and C are the next players in turn order who control Treasure Nabbers, C's ability resolves before B and C gains control of the artifact. Then B gains control of the artifact. B keeps it during their turn, and then C regains control of the artifact once B's effect expires, then A will have it back after C's expires. However, if B or C taps the artifact for mana, one of them will take it from the other. You may need to pay very careful attention to which effects are still in effect, which have expired, and who owns what.
  • If the artifact leaves the battlefield, Treasure Nabber doesn't nab it from the zone it moved to.
  • If you control multiple Treasure Nabbers, their effects all expire at the same time. You won't keep an artifact for any longer.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If that player controls any nabbed treasures, the effect giving that player control of those artifacts ends.
  • The artifact remains tapped when you gain control of it.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Cardmarket / 2 EUR 1.36 EUR
    Manapool 3.33 USD
    Tcgplayer 3.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.