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7 Cards Found

AI 🤖 Find me cards equivalent to: Piracy

Equivalent cards to Piracy (blue, lets you tap opponent's lands for mana):
1. Mana Flare (red) is similar in mana ramp, but it isn’t blue nor about opponent's lands.
2. High Tide (blue) doubles your mana from Islands, but not opponent's lands.
3. Treasure Cruise (blue) provides ramp, but by drawing cards, not mana directly.
4. Closest in blue: Rain of Filth (but it's black).

Closest blue effect:

  • Hall of Gemstone (green, alters how mana can be spent, but not blue).
  • Drain Power (blue): Target player loses all unspent mana, you gain it.
    • Example: Drain Power (U U, Sorcery: Target player loses all mana in their mana pool; you add that much C to your mana pool).

Conclusion:

  • Drain Power (blue) is the closest match to Piracy in color and effect.
    • Both allow you to use opponent's mana for your own spells.

Results:

Drain Power #56 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a land can draw a variable amount of mana, the target player (not the player of this spell) chooses how much to draw.
  • This card forces the target player to draw mana from lands if they are untapped, but that player can choose how to draw the mana if a land they control has multiple mana abilities, or mana abilities with choices.
  • Your opponent may use instants and abilities of permanents in response to this spell before you get the mana.
  • A mana ability is an ability that (1) isn't a loyalty ability, (2) doesn't target, and (3) could add mana when it resolves.
  • Prices

    Seller Price
    Cardmarket 557.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

    Hall of Gemstone #bs221sb World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the color may be altered, any restrictions on the use of the mana are not removed.
  • Will not affect lands that do not produce mana.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Any colorless mana that's produced isn't affected.
  • Prices

    Seller Price
    Tcgplayer 3.2 USD
    Cardmarket 2.06 EUR
    Cardkingdom 5.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

    High Tide #13 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The delayed triggered ability refers to any land with the land type Island, not just those named Island.
  • The effect applies even if the Island in question entered the battlefield after High Tide resolved.
  • Prices

    Seller Price
    Tcgplayer 10.52 USD
    Cardmarket 8.27 EUR / 13.99 EUR
    Cardsphere 12.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

    Mana Flare #164 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you tap a land for more than one mana, you choose one type that was produced and add one mana of that type.
  • Mana Flare doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Cavern of Souls. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

    Piracy #45 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 35.09 USD
    Cardmarket 18.12 EUR
    Cardkingdom 37.99 USD
    Cardsphere 65.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

    Rain of Filth #1547 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only grants the ability to lands you control when this ability resolves.
  • The granted ability can be used while the land is tapped.
  • Prices

    Seller Price
    Tcgplayer 9.86 USD
    Cardkingdom 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, lands you control gain "Sacrifice this land: Add ."

    Treasure Cruise #169 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.

    Drain Power Sorcery Normal - ~$557.2

    Hall of Gemstone World Enchantment Normal - ~$3.58

    High Tide Instant Normal - ~$11.22

    Mana Flare Enchantment Normal

    Piracy Sorcery Normal - ~$39.08

    Rain of Filth Instant Normal - ~$9.93

    Treasure Cruise Sorcery Normal - ~$0.23

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