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AI 🤖 Find me cards equivalent to: Poison-Blade Mentor

Cards equivalent to Poison-Blade Mentor (black cards that grant deathtouch or similar abilities):
1. Deadly Design — Grants deathtouch counters.
2. Bramble Armor (with Acquisition Octopus) — Equipment for deathtouch interaction.
3. Hooded Blightfang — Gives deathtouch synergy to other deathtouch creatures.


Reason: Each can give deathtouch or benefit from it in black, similar to Poison-Blade Mentor.

Results:

Acquisition Octopus #44 Artifact Creature — Equipment Octopus

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Octopus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means "[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery," and "[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery."
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.18 USD
    Cardmarket 0.11 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    Bramble Armor #188 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
  • If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
  • Bramble Armor doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Bramble Armor even if you don't control any creatures.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.03 USD
    Cardmarket 0.03 EUR / 0.05 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Hooded Blightfang #357 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • Hooded Blightfang's triggered abilities trigger when it attacks and when it deals damage to a planeswalker, as long as it still has deathtouch.
  • In a Two-Headed Giant game, Hooded Blightfang's middle ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Tcgplayer 1.24 USD / 1.26 USD
    Cardmarket 1.36 EUR / 2.25 EUR
    Cardkingdom 1.49 USD / 2.49 USD
    Cardsphere 1.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker,destroythat planeswalker.

    Poison-Blade Mentor #288 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.22 EUR / 0.21 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.

    Acquisition Octopus Artifact Creature — Equipment Octopus Normal - ~$0.21

    Bramble Armor Artifact — Equipment Normal - ~$0.16

    Hooded Blightfang Creature — Snake Normal - ~$1.62

    Poison-Blade Mentor Creature — Human Assassin Normal - ~$0.22

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