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AI 🤖 Find me cards equivalent to: Porphyry Nodes

Equivalent cards to Porphyry Nodes in white are:
1. Seal of Cleansing — Similar enchantment with sacrifice ability, but targets artifacts/enchantments.
2. Journey to Nowhere — Exiles rather than destroys, and only at ETB.
3. Oblivion Ring — Exiles rather than destroys, broader target, but not automatic.

Closest functional equivalent: Drop of Honey (green) — exact same effect, but not white.


Reason:
Porphyry Nodes is unique in white for universal creature removal that forces sacrifice/destroy at upkeep. White mostly uses targeted exile or destroy effects.

Results:

Drop of Honey #47 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all creatures on the battlefield leave and immediately return (perhaps because Momentary Blink exiled and returned the only creature), the last ability of Drop of Honey triggers. You'll sacrifice it even though a creature's on the battlefield by the time the ability resolves.
  • If one of the creatures with the least power has indestructible, you must destroy one without indestructible. If all creatures with the least power have indestructible, you don't destroy any creature.
  • No player can take actions between the time you choose which creature to destroy and the time it's destroyed.
  • The first ability of Drop of Honey doesn't target. You can destroy a creature with shroud or protection from Green.
  • Prices

    Seller Price
    Tcgplayer 424.98 USD
    Cardmarket 354.87 EUR
    Cardkingdom 699.99 USD
    Manapool 458.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,destroythe creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield,sacrificethis enchantment.

    Journey to Nowhere #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.14 USD
    Cardmarket 0.27 EUR / 0.74 EUR
    Cardkingdom 0.59 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Oblivion Ring #B8 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.
  • If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).
  • If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.
  • Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Porphyry Nodes #28 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all creatures on the battlefield leave and immediately return (perhaps because Momentary Blink exiled and returned the only creature), the last ability of Porphyry Nodes triggers. You'll sacrifice it even though a creature's on the battlefield by the time the ability resolves.
  • If one of the creatures with the least power has indestructible, you must destroy one without indestructible. If all creatures with the least power have indestructible, you don't destroy any creature.
  • No player can take actions between the time you choose which creature to destroy and the time it's destroyed.
  • The first ability of Porphyry Nodes doesn't target. You can destroy a creature with shroud or protection from white.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 4.99 USD
    Cardmarket 0.34 EUR / 3 EUR
    Cardkingdom 0.59 USD / 2.99 USD
    Manapool 0.35 USD / 4.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,destroythe creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield,sacrificethis enchantment.

    Seal of Cleansing #43 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sacrificing Seal of Cleansing is the cost to activate its ability. Once you activate the ability, no player can do anything to Seal of Cleansing to stop you from activating it. Notably, if you cast Seal of Cleansing during your turn, you'll have priority to activate its ability before anyone can respond to stop you.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this enchantment:Destroytarget artifact or enchantment.

    Drop of Honey Enchantment Normal - ~$484.58

    Journey to Nowhere Enchantment Normal - ~$0.32

    Oblivion Ring Enchantment Normal

    Porphyry Nodes Enchantment Normal - ~$2.2

    Seal of Cleansing Enchantment Normal

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