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"Find me cards equivalent to: Port Razer"

Equivalent cards to Port Razer (color: Red, extra combat on damage):

  • Combat Celebrant — If it hasn't exerted, you may exert it for an extra combat step (Red, extra combat enabler).
  • Neheb, the Eternal — Generates mana, but more focused on extra mana, not combat phases.
  • Aurelia, the Warleader — Adds extra combat but is Boros (not mono-red).
  • Aggravated Assault — Not a creature, but similar effect for red.

Closest red creature equivalent: Combat Celebrant

Reason: Both give extra combat phases related to attacking/combat.
Example:
Combat Celebrant
Whenever Combat Celebrant attacks, you may exert it. If you do, untap all other creatures and get an extra combat phase.

Found Cards

5 Results

Aggravated Assault

Aurelia, the Warleader

Combat Celebrant

Neheb, the Eternal

Port Razer

Aggravated Assault #185 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have enough mana, the ability may be activated more than once in a turn.
  • You will normally activate this ability during your postcombat main phase so you can untap any creatures that attacked.
  • Prices

    Seller Price
    Cardkingdom 37.99 USD
    Manapool 28.59 USD
    Cardmarket 13.52 EUR / 38.59 EUR
    Tcgplayer / 76.77 USD 28.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    Aurelia, the Warleader #35 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Vigilance

    Rules

  • Aurelia's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • Prices

    Seller Price
    Manapool 13.13 USD / 16.06 USD
    Cardmarket / 13.09 EUR 9.73 EUR
    Cardkingdom 13.99 USD / 27.99 USD
    Tcgplayer / 17.61 USD 13.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

    Combat Celebrant #125s Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exert

    Rules

  • All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can't do so later in combat, and creatures put onto the battlefield attacking can't be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.
  • Combat Celebrant's ability untaps all of your creatures, not just the ones that are attacking.
  • If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert's effect preventing it from untapping expires without having done anything.
  • If you exert Combat Celebrant, you get an additional combat phase even if Combat Celebrant doesn't survive the first combat phase.
  • If you exert multiple Combat Celebrants in one combat phase, you'll have that many additional combat phases, but all of your creatures are untapped only during the current combat phase. You'll need to exert the Combat Celebrants one at a time, in multiple combat phases, to untap your attacking creatures and attack with them in each combat step.
  • If you gain control of another player's creature until end of turn and exert it, it will untap during that player's untap step.
  • There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be cast any time you could cast a sorcery. For example, you won't be able to cast another creature or equip Equipment between combats.
  • Untapping an attacking creature doesn't remove it from combat.
  • You can't exert a creature unless an effect allows you to do so. Similar effects that "tap and freeze" a creature (such as that of Decision Paralysis) don't exert that creature.
  • Prices

    Seller Price
    Cardmarket 11.76 EUR
    Manapool 41.05 USD
    Tcgplayer 27.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

    Neheb, the Eternal #104s Legendary Creature — Zombie Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Afflict

    Rules

  • Afflict causes the defending player to lose life; it's not damage or combat damage.
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • If multiple creatures block a creature with afflict, afflict triggers only once.
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • Prices

    Seller Price
    Cardkingdom 23.99 USD
    Tcgplayer 16.12 USD
    Manapool 17.38 USD
    Cardmarket 9.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

    Port Razer #33 Creature — Orc Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Port Razer doesn't have to attack in any additional combat it creates (or any other time for that matter).
  • Port Razer's last ability doesn't stop it from attacking a planeswalker or battle during any combat.
  • Prices

    Seller Price
    Cardmarket / 7.71 EUR 3.29 EUR
    Cardkingdom 5.49 USD / 9.99 USD
    Manapool 2.77 USD / 8.33 USD
    Tcgplayer / 8.16 USD 3.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.