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AI 🤖 Find me cards equivalent to: Press the Enemy

Cards equivalent to Press the Enemy (blue, instant, lets you cast an opponent’s spell) include:
1. Spelltwine — Blue sorcery, lets you cast an instant or sorcery from graveyards.
2. Twincast — Blue instant, copies another instant or sorcery spell.
3. Signature Spellbook: Jace: Narset's Reversal — Blue instant, copies target instant or sorcery and returns the original.

All are blue, let you cast or copy an opponent’s spell (with varying setups). Closest in effect, but each has its own limitations.

Results:

Press the Enemy #65s Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent with {X} in its mana cost is returned to a player's hand this way, {X} is 0 for the purpose of evaluating its mana value.
  • If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
  • If a spell with {X} in its mana cost is returned to a player's hand this way, {X} is the value chosen as the spell was cast for the purpose of evaluating the spell's mana value.
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • Prices

    Seller Price
    Tcgplayer 2.17 USD
    Cardkingdom 2.79 USD
    Manapool 2.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

    Spelltwine #95471 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of Spelltwine’s targets is illegal when Spelltwine tries to resolve, you’ll still exile and copy the remaining legal target.
  • If the card has X in its mana cost, you must choose 0 as its value.
  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • Spelltwine has two targets: the instant or sorcery card in your graveyard and the one in an opponent’s graveyard. You can’t cast Spelltwine unless you can choose both legal targets.
  • The copies are created in exile and cast from exile. The cards remain exiled.
  • The copy you cast first will already be on the stack when you cast the other copy. If that spell targets a spell, you may choose the first copy as a legal target.
  • You can cast the copies in either order.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

    Twincast #60 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the spell has damage divided as it was cast, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will resolve before the original spell does.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Twincast can copy any instant or sorcery spell, not just one with targets.
  • You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • Prices

    Seller Price
    Tcgplayer 4.84 USD / 15.07 USD
    Cardmarket 2.26 EUR / 10.19 EUR
    Cardkingdom 6.99 USD / 16.99 USD
    Cardsphere 4.63 USD
    Manapool 5.01 USD / 17.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell. You may choose new targets for the copy.

    Press the Enemy Instant Normal - ~$2.4

    Spelltwine Sorcery Normal

    Twincast Instant Normal - ~$9.25

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