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"Find me cards equivalent to: Pridemalkin"

Equivalent cards to Pridemalkin in green (G), that are Creature — Cat and interact with +1/+1 counters and/or grant trample:
1. Pridemalkin (original)
2. Pelt Collector — Gains +1/+1 counters, but does not grant trample to all.
3. Renata, Called to the Hunt — Enters with +1/+1 counter dependent on devotion, grants all other creatures +1/+1 counters but not trample.
4. Kalonian Hydra — Adds +1/+1 counters and can give trample to itself.
5. Oran-Rief Ooze — Puts +1/+1 counters and pumps attacking countered creatures, no trample.

Closest direct equivalent: none grant exactly the same trample effect to all creatures with counters, or exactly repeat the full Pridemalkin enter-the-battlefield effect. Pridemalkin is unique in this exact design.

Found Cards

5 Results

Kalonian Hydra

Oran-Rief Ooze

Pelt Collector

Pridemalkin

Renata, Called to the Hunt

Kalonian Hydra #21 Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Cardmarket 8.69 EUR
    Manapool 10418.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Oran-Rief Ooze #198p Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Oran-Rief Ooze can be the target of its own first ability.
  • The group of creatures that receive a +1/+1 counter from Oran-Rief Ooze's second ability is determined only as the ability resolves. Other abilities that trigger on attacking (such as that of Paired Tactician) may add counters to creatures before that ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 0.79 USD
    Cardmarket 0.34 EUR / 0.41 EUR
    Tcgplayer 0.46 USD / 0.69 USD
    Manapool 0.51 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, put a +1/+1counteron target creature you control. Whenever this creature attacks, put a +1/+1counteron each attacking creature with a +1/+1counteron it.

    Pelt Collector #141p Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Pelt Collector’s first ability resolves, if the entering creature’s power is no longer greater than Pelt Collector’s power, or if Pelt Collector’s power has been raised to greater than or equal to the power of the creature that died, Pelt Collector doesn’t get a +1/+1 counter. Notably, this means that if Pelt Collector is still a 1/1 creature and two 2/2 creatures die, it only gets one +1/+1 counter as the first triggered ability resolves, and it will be too big to get a counter as the second triggered ability resolves.
  • If Pelt Collector is dealt lethal damage at the same time as a larger creature you control, they’re destroyed at the same time. Pelt Collector won’t get an additional +1/+1 from its ability in time to save it.
  • If Pelt Collector’s power becomes less than 0, a creature with 0 power (or with power less than 0 but still greater than Pelt Collector’s power) entering the battlefield or dying will cause its first ability to trigger.
  • If a creature with power less than or equal to Pelt Collector’s power enters the battlefield or dies, Pelt Collector’s first ability doesn’t trigger at all. You can’t try to raise that creature’s power or lower Pelt Collector’s to get a counter.
  • If the entering creature leaves the battlefield while Pelt Collector’s triggered ability is on the stack, use its power as it last existed on the battlefield to determine whether Pelt Collector gets a +1/+1 counter.
  • To determine if Pelt Collector’s first ability triggers when a creature dies, use its power as it last existed on the battlefield.
  • To determine if Pelt Collector’s first ability triggers when a creature enters the battlefield, use the creature’s power after applying any static abilities (such as that of Trostani Discordant) that modify its power.
  • Prices

    Seller Price
    Cardmarket 1.08 EUR / 1.25 EUR
    Cardkingdom 2.79 USD / 3.49 USD
    Tcgplayer 1.28 USD / 1.11 USD
    Manapool 1.77 USD / 2.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1counteron this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.

    Pridemalkin #196 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Pridemalkin can be the target of its own first ability.
  • Pridemalkin's second ability applies to Pridemalkin as long as it has a +1/+1 counter on it.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.3 EUR
    Manapool / 0.36 USD 0.15 USD
    Tcgplayer / 0.37 USD 0.27 USD
    Cardkingdom 0.39 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, put a +1/+1counteron target creature you control. Each creature you control with a +1/+1counteron it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    Renata, Called to the Hunt #267 Legendary Enchantment Creature — Demigod

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature entering the battlefield at the same time as Renata won't get an additional +1/+1 counter.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a creature you control would normally enter the battlefield with no +1/+1 counters on it, Renata's second ability causes it to enter the battlefield with a +1/+1 counter on it.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The ability that defines Renata's power works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.24 USD 0.3 USD
    Cardmarket / 0.2 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1counteron it.