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5 Cards Found

AI 🤖 Find me cards equivalent to: Primeval Spawn

Equivalent cards to Primeval Spawn (WUBRG colors, big creature, strong effects) include:

  • Maelstrom Archangel (WUBRG, big body, strong cast effect)
  • Niv-Mizzet Reborn (WUBRG, big creature, card advantage on ETB)
  • Chromanticore (WUBRG, large stats, multiple abilities)
  • The Ur-Dragon (WUBRG, huge creature, powerful effect when it attacks)


Reason: These are 5-color creatures with impactful or game-altering abilities like Primeval Spawn.

Results:

Chromanticore #146 Enchantment Creature — Manticore

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Manticore
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow Flying Lifelink Trample Vigilance

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.41 EUR / 0.13 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.38 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

    Maelstrom Archangel #454 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you cast a card this way, you're casting it as a spell. It can be countered.
  • If you cast a card with X in its cost this way, X must be 0.
  • If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs, such as evoke or the alternative cost provided by the morph ability. However, you can pay optional additional costs, such as conspire, and you must still pay mandatory additional costs, such as the one on Goldmeadow Stalwart.
  • If you want to cast a card this way, you cast it as part of the resolution of Maelstrom Angel's triggered ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other casting restrictions are not (such as “Cast [this card] only before attackers are declared”).
  • Prices

    Seller Price
    Tcgplayer 0.64 USD
    Cardmarket 0.34 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.66 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

    Niv-Mizzet Reborn #459 Legendary Creature — Dragon Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A "color pair" is exactly two colors. There are ten color pairs in Magic: white-blue, white-black, blue-black, blue-red, black-red, black-green, red-green, red-white, green-white, and green-blue.
  • If the top ten cards of your library don't contain all ten color pairs, you choose as many cards as you can and put those cards into your hand.
  • Prices

    Seller Price
    Tcgplayer 0.9 USD / 0.93 USD
    Cardmarket 1.29 EUR / 2.34 EUR
    Cardkingdom 1.79 USD / 0.99 USD
    Cardsphere 0.87 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

    Primeval Spawn #13 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 10
    Power/Toughness: 10/10
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Trample Vigilance

    Rules

  • As long as mana was paid for any cost to cast Primeval Spawn, it enters the battlefield as it resolves. It will not be exiled as it tries to enter the battlefield, even if its cost was reduced or a cost other than its normal mana cost was paid.
  • Conversely, if an effect would cause Primeval Spawn to enter the battlefield as a copy of another permanent, it will enter the battlefield as a copy of that permanent whether or not it was cast or mana was spent to cast it.
  • If Primeval Spawn is exiled by its first ability as it tries to enter the battlefield, it goes directly to the exile zone without entering the battlefield first. Since it never enters or leaves the battlefield, its last ability won’t trigger.
  • If a creature token that is a copy of Primeval Spawn would be put onto the battlefield, it’s put into exile instead and then ceases to exist. Creature tokens are never cast, even if the spell that created them was.
  • If an effect causes a card to enter the battlefield as a copy of Primeval Spawn and that permanent wasn’t cast or no mana was spent to cast it, that card will be exiled instead of entering the battlefield.
  • If an effect from a static ability would remove all abilities from Primeval Spawn if it were on the battlefield (such as that of Humility), then its first ability won’t cause it to be exiled. It will enter the battlefield as normal.
  • If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
  • Primeval Spawn’s last ability checks the mana values and types of the spells on the stack, not the mana values and types of the cards in exile. Notably, this means that you may cast the back face of a modal double-faced card or either face of a split card as long as the spells you are casting together have a total mana value of 10 or less.
  • The spells are cast one after the other during the resolution of Primeval Spawn’s last ability. The one you cast last will be the first one to resolve.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.3 EUR / 0.09 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.32 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

    The Ur-Dragon #15 Legendary Creature — Dragon Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: 10/10
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a Dragon you control enters the battlefield attacking, it won’t cause The Ur-Dragon’s last ability to trigger.
  • The Ur-Dragon’s triggered ability resolves after all attackers have been chosen. You can’t attack with some Dragons, put a creature card with haste onto the battlefield, and then attack with that creature. Similarly, any “whenever a creature attacks” abilities of the permanent card you put onto the battlefield won’t trigger.
  • You draw one card for each Dragon you controlled that attacked, even if some of them left the battlefield before The Ur-Dragon’s triggered ability resolves.
  • You may only put one permanent card from your hand onto the battlefield, no matter how many Dragons you attacked with or how many players they attacked.
  • Prices

    Seller Price
    Tcgplayer 20.6 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

    Chromanticore Enchantment Creature — Manticore Normal - ~$2.38

    Maelstrom Archangel Creature — Angel Normal - ~$2.75

    Niv-Mizzet Reborn Legendary Creature — Dragon Avatar Normal - ~$2.58

    Primeval Spawn Creature — Avatar Normal - ~$2.29

    The Ur-Dragon Legendary Creature — Dragon Avatar Normal - ~$9.31

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