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"Find me cards equivalent to: Primordial Hydra"

Equivalent cards to Primordial Hydra (green, scalable hydra creatures):
1. Hydra Broodmaster – Grows with mana and can create more hydras.
2. Kalonian Hydra – Enters with counters and doubles all counters on your creatures every attack.
3. Hooded Hydra – Enters with any number of +1/+1 counters, and makes tokens when it dies.
4. Voracious Hydra – Enters with counters and can fight a creature or double counters when entering.
5. Genesis Hydra – Enters with X counters, and digs for another permanent.

All are green, scalable, and can become huge threats—just like Primordial Hydra.

Found Cards

6 Results

Genesis Hydra

Hooded Hydra

Hydra Broodmaster

Kalonian Hydra

Primordial Hydra

Voracious Hydra

Genesis Hydra #193 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
  • Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
  • If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If you have fewer than X cards in your library, you reveal all of them.
  • If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.34 EUR
    Tcgplayer 0.42 USD
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Thenshufflethe rest into your library. This creature enters with X +1/+1 counters on it.

    Hooded Hydra #171 Creature — Snake Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.
  • If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket / 0.08 EUR 0.31 EUR
    Cardkingdom 0.99 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1counteron it. Morph As this creature is turned face up, put five +1/+1 counters on it.

    Hydra Broodmaster #4 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • The value of each X in Hydra Broodmaster's last ability is equal to the value chosen for X when its monstrosity ability was activated.
  • Prices

    Seller Price
    Cardmarket 0.77 EUR
    Manapool 0.33 USD
    Cardkingdom 0.69 USD
    Tcgplayer 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.

    Kalonian Hydra #21 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Manapool 10418.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Primordial Hydra #1 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
  • Prices

    Seller Price
    Manapool 8.3 USD
    Tcgplayer 10.75 USD
    Cardmarket 7.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

    Voracious Hydra #54 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight Trample

    Rules

  • Because fighting isn't combat damage, trample has no effect during the fight.
  • If the target of Voracious Hydra's second mode isn't a legal target as the ability resolves, or if Voracious Hydra has left the battlefield, neither creature will deal or be dealt damage. The ability won't change to the first mode if the target is illegal.
  • Prices

    Seller Price
    Cardmarket 0.6 EUR
    Tcgplayer 0.39 USD
    Manapool 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.