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"Find me cards equivalent to: Priority Boarding"

Here are some equivalent red enchantments that care about die rolling or similar exile-and-play effects:
1. Priority Boarding – Original card.
2. Passionate Archaeologist – Red Enchantment, cares about d20 rolls and exile effects.
3. Wyll's Reversal – Not an enchantment, but interacts with die rolling and red exile.
4. Light Up the Stage (not an enchantment, but similar exile-and-play red effect).
5. Chandra, Fire Artisan (not an enchantment, but has a similar exile-and-play top card effect).

Closest parallel in enchantment form with die-rolling is Passionate Archaeologist. For direct exile-and-play card advantage, red has several non-enchantment options, but few enchantments meeting exactly all your criteria.

Found Cards

5 Results

Chandra, Fire Artisan

Light Up the Stage

Passionate Archaeologist

Priority Boarding

Wyll's Reversal

Chandra, Fire Artisan #512 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Chandra's first ability triggers if she loses loyalty from being dealt damage, from her last loyalty ability being activated, or because an effect removes loyalty counters from her. If an effect simply causes Chandra to leave the battlefield, no counters were removed and so her ability doesn't trigger.
  • Chandra's loyalty abilities don't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • If all of Chandra's loyalty counters are removed, her first ability has her deal damage even though she's left the battlefield.
  • If multiple creatures deal combat damage to Chandra at the same time, those counters are all removed at once, and her first ability triggers only once.
  • Prices

    Seller Price
    Tcgplayer 2.67 USD
    Manapool 2.39 USD
    Cardmarket 2.45 EUR
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
    +1 Exile the top card of your library. You may play it this turn.
    −7 Exile the top seven cards of your library. You may play them this turn.

    Light Up the Stage #2528 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't play a card exiled this way, it remains in exile.
  • Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.41 USD
    Tcgplayer 0.97 USD
    Cardkingdom 1.99 USD
    Cardmarket 1.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Passionate Archaeologist #2220 Legendary Enchantment — Background

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Cardkingdom / 20.99 USD 19.99 USD
    Manapool / 18.72 USD 14.64 USD
    Tcgplayer 14.04 USD
    Cardmarket 15.59 EUR / 16.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

    Priority Boarding #405 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you roll several dice at the same time, that will trigger the ability once for each roll. You can choose which result you want to reveal a card for.
  • Once you choose to reveal the top card of your library during the resolution of Priority Boarding’s ability, that ability won’t trigger again that turn, no matter how many more dice you roll. This is true even if the card you reveal has a mana value too great to be exiled or you reveal a card you could exile but choose not to.
  • Priority Boarding doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Cardmarket 3 EUR
    Tcgplayer 5.44 USD
    Manapool 4.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

    Wyll's Reversal #209s Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though you do not gain control of the original spell or ability, you control the copy. That copy is created on the stack, so it isn't "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell or ability, after players get a chance to cast spells and activate abilities. The copy will resolve before the original spell or ability.
  • If the spell is a permanent spell with a target (such as an Aura spell), and you create a copy of it, the copy will become a token that you control. Because the spell becomes a token, the token isn't "created." Effects that care about a token being created won't interact with a token that enters the battlefield because Wyll's Reversal copied a permanent spell.
  • If the target spell or ability has an X whose value was determined as it was cast, activated, or put on the stack (like Fireball does), the copy has the same value of X.
  • If the target spell or ability is modal (that is, it has a bulleted list of choices), the copy will have the same mode(s). You can't choose different ones.
  • The copy will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell or ability are copied as though those same costs were paid for the copy. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it with Wyll's Reversal, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Cardmarket / 2.94 EUR 1.8 EUR
    Tcgplayer 6.28 USD
    Cardkingdom 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.