cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Promise of Power"

Equivalent cards to Promise of Power (mono-black, sorcery, powerful card draw or demon creation):
1. Sign in Blood – Draws 2 cards, lose 2 life. Simpler, not as strong, but similar effect.
2. Ambition's Cost – Draw 3 cards, lose 3 life. Bigger draw, life loss.
3. Read the Bones – Scry 2, draw 2 cards, lose 2 life. Good filtering, minor draw.
4. Demonic Pact – One mode draws 3 cards, the rest are different effects.
5. Peer into the Abyss – Draw half your deck, lose that much life. Massive draw, huge risk.
6. Dark Petition – Searches for a card, but not card draw.
7. Lord of the Pit – Classic demon token generator; not a sorcery, but historically similar.

None of these do both card draw and a demon token in one sorcery, but these are the closest mono-black sorceries with similar effects to Promise of Power.

Found Cards

8 Results

Ambition's Cost

Dark Petition

Demonic Pact

Lord of the Pit

Peer into the Abyss

Promise of Power

Read the Bones

Sign in Blood

Ambition's Cost #66 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.23 EUR
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You draw three cards and you lose 3 life.

    Dark Petition #19 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Cardmarket 2.07 EUR / 2.48 EUR
    Tcgplayer 5.26 USD
    Manapool 6.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a card, put that card into your hand, thenshuffle Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add .

    Demonic Pact #92 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.
  • In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.
  • It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.
  • The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.
  • Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?
  • You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.
  • Prices

    Seller Price
    Manapool / 5.87 USD 0.37 USD
    Cardmarket 1.99 EUR / 5.9 EUR
    Tcgplayer / 12.31 USD 0.87 USD
    Cardkingdom 1.79 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.

    Lord of the Pit #893 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • If Lord of the Pit has gained lifelink, being dealt 7 damage by it doesn’t cause your life total to change, even though you gain and lose life. If your life total is less than 7, you won’t lose the game.
  • If you control any other creatures as Lord of the Pit’s triggered ability resolves, you must sacrifice one. You can’t choose to be dealt 7 damage instead.
  • If you have two Lords of the Pit, you can sacrifice them to each other.
  • Prices

    Seller Price
    Cardkingdom / 2.29 USD 1.29 USD
    Manapool 0.46 USD / 1.02 USD
    Tcgplayer 1.03 USD
    Cardmarket 0.74 EUR / 1.89 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample At the beginning of your upkeep,sacrificea creature other than this creature. If you can't, this creature deals 7 damage to you.

    Peer into the Abyss #2002 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The life lost is rounded up, not the remaining life total. For example, if the target player has 7 life, they lose 4 life and end up with 3. Similarly, the number of cards drawn is rounded up, not the number of cards remaining in the library.
  • To draw the cards, first the player determines how many cards to draw, then draws them. This event may be modified so that a different number of cards are actually drawn.
  • Prices

    Seller Price
    Tcgplayer 4.5 USD
    Cardkingdom / 7.49 USD 4.99 USD
    Cardmarket / 5.6 EUR 4.19 EUR
    Manapool / 5.15 USD 4.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

    Promise of Power #157 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Entwine

    Rules

  • The power/toughness of the token is set when this spell resolves.
  • If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
  • The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
  • Prices

    Seller Price
    Cardmarket / 0.18 EUR 0.23 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.42 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)

    Read the Bones #7069 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • The loss of life is part of the spell's effect. It's not an additional cost. If Read the Bones doesn't resolve, you won't lose life.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Manapool 4.33 USD
    Cardkingdom 6.49 USD
    Cardmarket 7.87 EUR
    Tcgplayer 5.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    Sign in Blood #32 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.44 USD 3.92 USD 3.38 USD
    Cardkingdom 5.99 USD 6.99 USD 3.99 USD
    Cardmarket 1.71 EUR / 3.57 EUR
    Tcgplayer 4.3 USD 3.01 USD 4.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws two cards and loses 2 life.