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"Find me cards equivalent to: Prop Room"

Similar cards to Prop Room (White, Enchantment) with untapping creatures include:

  • Intruder Alarm (Blue, but untaps all creatures when a creature enters)
  • Patriarch's Bidding (doesn't untap creatures, just similar name)
  • Seedborn Muse (Green; untaps permanents)
  • Quest for Renewal (Green; untaps creatures on opponent's untap step)
  • Twilight Drover (White, not untap, but interacts with creatures' state)
  • Prop Room (Your search card, allows untap during each player's untap step)

Closest in white is Prop Room—white rarely gets this untap effect. Most similar effects are in green (Quest for Renewal), so no true white equivalent exists.

Found Cards

5 Results

Intruder Alarm

Patriarch's Bidding

Quest for Renewal

Seedborn Muse

Twilight Drover

Intruder Alarm #15 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures enter the battlefield at one time, this ability triggers once for each of those creatures.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 4.99 USD
    Manapool / 5.19 USD 5.18 USD
    Cardmarket 1.97 EUR / 2.67 EUR
    Tcgplayer / 2.4 USD 2.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.

    Patriarch's Bidding #pk161sb Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any player may choose a creature type that's already been chosen. Doing so won't affect which creature cards are returned to the battlefield.
  • Each player may choose any creature type, even if they don't have any creature cards of that type in their graveyard.
  • The player whose turn it is chooses a creature type first, followed by each other player in turn order. Then, all creature cards that have one or more of the chosen types are returned to the battlefield at the same time.
  • You must choose a creature type, such as Elf or Shaman. You can't choose other card types such as artifact or supertypes such as legendary.
  • Prices

    Seller Price
    Cardmarket 2.95 EUR
    Manapool 4.57 USD
    Cardkingdom 8.49 USD
    Tcgplayer 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

    Quest for Renewal #110 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.
  • Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.
  • Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.
  • During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.
  • Prices

    Seller Price
    Tcgplayer 4.6 USD / 27.97 USD
    Cardkingdom 6.99 USD / 17.99 USD
    Manapool 4.92 USD / 14.34 USD
    Cardmarket 4.8 EUR / 10.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control becomes tapped, you may put a questcounteron this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

    Seedborn Muse #268 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Other effects can prevent a permanent from untapping during an untap step. You do need to look carefully, however, as many effects say that the permanent does not untap during its controller's untap step, and this card's ability occurs during other players' untap steps. If a card does say this, then Seedborn Muse can untap it. But some other abilities are not written this way and can still prevent a card from untapping.
  • All your permanents untap during each other player's untap step. You have no choice about what untaps.
  • Prices

    Seller Price
    Tcgplayer 15.43 USD
    Cardkingdom 17.99 USD
    Manapool 9.79 USD
    Cardmarket 7.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all permanents you control during each other player's untap step.

    Twilight Drover #136 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Spirit tokens created by Twilight Drover leave the battlefield, they will trigger its first ability.
  • If a player leaves a multiplayer game, all creature tokens that player owns also leave the game. Twilight Drover's ability will trigger once per token.
  • Note that Twilight Drover doesn't have any way to sacrifice tokens or otherwise cause them to leave the battlefield.
  • The first ability only cares that creature tokens leave the battlefield. It doesn't matter where they went.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.27 USD
    Cardmarket 0.21 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature token leaves the battlefield, put a +1/+1counteron this creature. , Remove a +1/+1counterfrom this creature: Create two 1/1 white Spirit creature tokens with flying.