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"Find me cards equivalent to: Protean Thaumaturge"

Equivalent cards (blue creatures, can copy or become copies of others, and are Human Wizards if possible):
1. Protean Thaumaturge — (the card searched for)
2. Sakashima the Impostor — same color, copies creatures, keeps its ability.
3. Sakashima of a Thousand Faces — same color, copies creatures, keeps its ability.
4. Stunt Double — same color, Human Wizard, enters as a copy.
5. Mirror Image — same color, copies another creature on entry.

All are blue creatures that can copy others, though not all are Human Wizards.

Found Cards

5 Results

Mirror Image

Protean Thaumaturge

Sakashima of a Thousand Faces

Sakashima the Impostor

Stunt Double

Mirror Image #62 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Mirror Image enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If Mirror Image somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature is a token, Mirror Image copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Mirror Image doesn't become a token in this case.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Mirror Image), then Mirror Image enters the battlefield as whatever the chosen creature copied.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • Mirror Image copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Tcgplayer 9.02 USD
    Cardmarket 3.64 EUR
    Manapool 7.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of a creature you control.

    Protean Thaumaturge #60 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.
  • If Protean Thaumaturge copies a creature that’s copying something else, it will become whatever the target is copying.
  • If an effect begins to apply to Protean Thaumaturge before it becomes a copy of another creature, that effect will continue to apply.
  • If an enchantment creature enters the battlefield under your control, Protean Thaumaturge’s ability can target it.
  • If something becomes a copy of Protean Thaumaturge, it also has the constellation ability.
  • Protean Thaumaturge copies the printed values of the target creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target creature become a creature.
  • Protean Thaumaturge’s ability causes it to become a copy indefinitely. It doesn’t expire during the cleanup step or if the target creature leaves the battlefield after the ability has resolved.
  • Prices

    Seller Price
    Manapool 0.17 USD / 0.34 USD
    Cardkingdom / 0.99 USD 0.49 USD
    Tcgplayer / 0.37 USD 0.41 USD
    Cardmarket 0.32 EUR / 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever an enchantment you control enters, you may have this creature become a copy of another target creature, except it has this ability.

    Sakashima of a Thousand Faces #18 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If Sakashima is your commander, it remains your commander even if it's copying another creature. If Sakashima is not your commander, it remains not your commander even if it's copying your commander.
  • If Sakashima somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If another creature becomes a copy of Sakashima, that creature also has Sakashima's other abilities.
  • If the chosen creature has {X} in its mana cost, X is considered to be 0.
  • If the chosen creature is a token, Sakashima copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima doesn't become a token in this case.
  • If the chosen creature is copying something else, then Sakashima enters the battlefield as whatever the chosen creature copied.
  • If you control more than one legendary permanent with the same name and the "legend rule" begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard.
  • Sakashima of a Thousand Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Sakashima's other abilities. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature.
  • The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. (704.5j at the time of this document's creation for those of you scoring at home.)
  • While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD / 27.99 USD
    Manapool 14.58 USD / 19.67 USD
    Cardmarket 15.26 EUR / 14.78 EUR
    Tcgplayer / 20.78 USD 17.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD / 279.99 USD
    Manapool 15.09 USD / 208.34 USD
    Tcgplayer 18 USD / 105.98 USD
    Cardmarket / 76.47 EUR 11.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Stunt Double #101 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Stunt Double enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
  • If Stunt Double somehow enters the battlefield at the same time as another creature, it can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield.
  • If the chosen creature is a token, Stunt Double copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Stunt Double isn’t a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Stunt Double), then Stunt Double enters the battlefield as whatever the chosen creature copied.
  • If the copied creature has {X} in its mana cost, that X is considered to be 0.
  • Stunt Double copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • You can choose not to copy anything. In that case, Stunt Double enters the battlefield as a 0/0 creature, and is put into the graveyard immediately (unless something else is raising its toughness).
  • Prices

    Seller Price
    Tcgplayer 4.53 USD
    Cardmarket 2.37 EUR
    Cardkingdom 5.49 USD
    Manapool 4.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash You may have this creature enter as a copy of any creature on the battlefield.