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4 Cards Found

AI 🤖 Find me cards equivalent to: Proud Pack-Rhino

Cards equivalent to Proud Pack-Rhino (a 4G, 4/4 with trample and cycling 2) are:

  • Sand Wurm (4G, 5/5, trample)
  • Greater Sandwurm (5GG, 7/7, cycling 2G)
  • Krosan Tusker (5GG, 6/5, cycling 2G)
  • Charging Rhino (4G, 4/4, can't be blocked by more than one creature)


Reason: All are green creatures (like Proud Pack-Rhino), with similar cost, body, and/or ability (trample or cycling).

Results:

Charging Rhino #192 Creature — Rhino

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.69 USD
    Cardmarket 0.04 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked by more than one creature.

    Greater Sandwurm #AKH-168 Creature — Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Once a creature with power 3 or greater has blocked Greater Sandwurm, changing the power of the blocking creature won’t cause Greater Sandwurm to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked by creatures with power 2 or less. Cycling (,Discardthis card: Draw a card.)

    Krosan Tusker #218 Creature — Boar Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Cycling

    Rules

  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cycling (,Discardthis card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, thenshuffle (Do this before you draw.)

    Proud Pack-Rhino #41 Creature — Rhino

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Proliferate

    Rules

  • "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
  • Shield counters don't prevent players from sacrificing creatures.
  • When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.14 USD
    Cardmarket 0.1 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Put a shieldcounteron target permanent. (If it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Charging Rhino Creature — Rhino Normal - ~$0.27

    Greater Sandwurm Creature — Wurm Normal - ~$0.19

    Krosan Tusker Creature — Boar Beast Normal

    Proud Pack-Rhino Creature — Rhino Normal - ~$0.19

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