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"Find me cards equivalent to: Psychic Vortex"

Similar cards to Psychic Vortex (Enchantment, Blue, cumulative upkeep, card draw, sacrifice/discard downside):
1. Thought Pool (Unstable, blue, enchantment): Similar cumulative upkeep of discarding cards, but more casual/legal limitations.
2. Arcane Laboratory (blue, enchantment): Restrictive, though no card draw or sacrifice.
3. Ominous Seas (blue, enchantment): Draw synergies but no cumulative upkeep/sacrifice.
4. Mind Unbound (blue, enchantment): Upkeep-based card draw.
5. Day's Undoing (blue, not an enchantment but forces hand discard and card draw).

Closest mechanically: Mind Unbound for incremental blue card-draw in an enchantment, but none have both the cumulative upkeep draw + harsh sacrifice/hand discard downside.

Found Cards

5 Results

Arcane Laboratory

Day's Undoing

Mind Unbound

Ominous Seas

Psychic Vortex

Arcane Laboratory #60 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell is countered, it still counts as the one spell cast.
  • When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
  • When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
  • Prices

    Seller Price
    Cardmarket 1.28 EUR
    Tcgplayer 1.26 USD
    Manapool 0.9 USD
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't cast more than one spell each turn.

    Day's Undoing #2153 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps.
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during the process of ending the turn, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn ends.
  • If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards.
  • Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
  • If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card.Discarddown to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Mind Unbound #68 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability is mandatory. You can’t choose to draw fewer cards than the number of lore counters on Mind Unbound.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 1.9 USD
    Cardkingdom / 3.99 USD 0.59 USD
    Cardmarket / 1.24 EUR 0.54 EUR
    Manapool / 1.9 USD 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a lorecounteron this enchantment, then draw a card for each lorecounteron this enchantment.

    Ominous Seas #61 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
  • Prices

    Seller Price
    Manapool 1.72 USD / 2.25 USD
    Cardmarket / 2.72 EUR 1.07 EUR
    Cardkingdom / 3.99 USD 2.99 USD
    Tcgplayer / 2.13 USD 1.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, put a foreshadowcounteron this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling (,Discardthis card: Draw a card.)

    Psychic Vortex #50 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Psychic Vortex’s cumulative upkeep ability has you draw cards as a cost. If you choose to do so, and some or all of those draws are replaced by replacement effects, you are still considered to have paid the cumulative upkeep cost.
  • You may choose to draw cards to pay the cumulative upkeep cost even if the number of cards you’d have to draw exceeds the number of cards in your library. If enough of those draws are replaced by replacement effects so you don’t actually attempt to draw a card with an empty library, everything’s fine. However, if you do attempt to draw a card with an empty library this way, Psychic Vortex will remain on the battlefield but you’ll lose the game as a state-based action as soon as the cumulative upkeep ability finishes resolving.
  • Prices

    Seller Price
    Cardmarket 2.81 EUR
    Cardkingdom 5.49 USD
    Tcgplayer 3.68 USD
    Manapool 3.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) At the beginning of your end step,sacrificea land anddiscardyour hand.