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"Find me cards equivalent to: Push Your Luck"

Equivalent cards for Push Your Luck (Artifact — Attraction, colorless, risk/reward mechanic) are:
1. Hall of Mirrors (Artifact — Attraction, C): Has a random/reward mechanic, and is the same type and color.
2. Drop Tower (Artifact — Attraction, C): Another colorless Attraction that interacts with randomness and tokens.
3. Ferris Wheel (Artifact — Attraction, C): Colorless Attraction with an effect based on visit triggers.


Reason: All are Artifact — Attractions, colorless, and have chance-based effects like Push Your Luck. There are no exact equivalents with the same text, but these fulfill similar roles in Attraction decks.

Found Cards

4 Results

Drop Tower

Ferris Wheel

Hall of Mirrors

Push Your Luck

Drop Tower #209a Artifact — Attraction

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As soon as a player rolls a 1, the creature will no longer be granted flying from Drop Tower. No player may take any actions between the result of die roll coming up 1 and the flying effect ending.
  • You can choose Drop Tower’s effect for Grand Marshal Macie’s last ability. If you do, the effect won’t end even if a player rolls a 1, though if that happens, the effect will end as soon as Grand Marshal Macie untaps.
  • Prices

    Seller Price
    Tcgplayer / 0.37 USD 0.2 USD
    Cardmarket 0.27 EUR / 0.6 EUR
    Manapool 0.2 USD / 0.36 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

    Ferris Wheel #210 Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a “for as long as” duration ignore phased-out objects. If ignoring those objects causes the effect’s conditions to no longer be met, the duration will expire.
  • As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they’ll phase in still attached to that permanent.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Ferris Wheel that comes under your control is a new, exciting experience. Its ability can target creatures that have been phased out in the past by other Ferris Wheels.
  • If you visit Ferris Wheel and there are no legal targets to choose, the ability is removed from the stack and has no effect. However, if there’s at least one legal target, you must choose one, even if it’s a creature you don’t want to phase out.
  • Permanents usually phase back in during their controller’s untap step, immediately before that player untaps their permanents. But Ferris Wheel isn’t so forgiving. The phased-out creatures will stay phased out until a player rolls a 3 or less. If a permanent had counters or stickers on it when it phased out, it will have them when it phases back in.
  • Phased-out permanents are treated as though they don’t exist. They can’t be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can’t trigger, they can’t attack or block, and so on.
  • Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.
  • Similarly, if a creature rides the Ferris Wheel, leaves the battlefield, and then returns to the battlefield, it will be a new object with no memory of being phased out by the Ferris Wheel. It is again a legal target.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 1.49 USD
    Cardmarket / 1.96 EUR 0.5 EUR
    Tcgplayer 0.46 USD / 1.64 USD
    Manapool / 1.82 USD 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.

    Hall of Mirrors #216b Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hall of Mirrors affects only creatures you control at the time its ability resolves. Creatures that come under your control later in the turn won’t be copies of the chosen creature.
  • Hall of Mirrors copies the printed values of the target creature. It won’t copy any counters or stickers on that creature or any effects that have changed its power, toughness, types, color, and so on, and a creature becoming a copy doesn’t remove any such counters or effects that are already applying to it. Notably, Hall of Mirrors won’t copy any type-changing effects that are currently making the target a creature. For example, if you choose a land that’s become a creature, all your other creatures will become noncreature lands until end of turn.
  • If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
  • If the target creature is a token, other creatures you control will copy the original characteristics of that token as stated by the effect that created the token. Any of those creatures that aren’t tokens won’t become tokens in this case. Similarly, if the target creature is a nontoken creature, creature tokens you control won’t stop being tokens.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 8.99 USD
    Tcgplayer / 3.47 USD 1.25 USD
    Cardmarket 2.3 EUR / 3.75 EUR
    Manapool 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

    Push Your Luck #224a Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • If {X} appears in the mana costs of any of the revealed cards, {X} is 0.
  • The cards are revealed one at a time. After you see what card you’ve revealed, you can choose to reveal the next one or stop. You must reveal at least one card, provided your library has cards in it.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.4 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.39 EUR 0.22 EUR
    Manapool 0.18 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prizeShufflethe revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste.Sacrificethis Attraction and open an Attraction.