cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

8 Cards Found

AI 🤖 Find me cards equivalent to: Pyreheart Wolf

Equivalent cards to Pyreheart Wolf (Red, ability: makes creatures hard to block):
1. Sinuous Vermin (not red, but undying similar to Pyreheart Wolf—no evasion)
2. Emberwilde Captain (red, goad ability encourages attacking/blocking decisions)
3. Spectacle Mage (blue/red, gives spells cost reduction, not similar)
4. Akoum Warrior (red, not similar in ability)
5. Battle-Rattle Shaman (red, buffs attacks but no unblockable effect)
6. Anax, Hardened in the Forge (red, death trigger but no evasion)

Closest functional equivalent in red: Fervent Charge (actually Black/Red/White; not a good match)

Best Pick: No exact red replacement (attackers are hard to block); however: Break Through the Line (Red enchantment): lets small creatures gain unblockable for the turn.


Reason:
Red rarely grants must be blocked by two or more—Pyreheart Wolf is very unique among red creatures. Break Through the Line is closest for mass evasion.

Results:

Anax, Hardened in the Forge #125 Legendary Enchantment Creature — Demigod

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: */3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If Anax dies at the same time as another nontoken creature you control, its ability triggers for each of them.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you create a token that's a copy of Anax, its last ability triggers when it dies.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The ability that defines Anax's power works in all zones, not just the battlefield.
  • To determine whether you create two tokens, check the power of the creature that died immediately before it died.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.19 USD
    Cardmarket 0.09 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.

    Battle-Rattle Shaman #130 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Battle-Rattle Shaman's ability triggers when the beginning of combat step starts during each of your turns. It resolves before you declare attackers.
  • If a spell or ability causes your turn to have multiple combat phases, Battle Rattle Shaman's ability triggers during each of them.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.03 USD
    Cardmarket 0.07 EUR / 0.05 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

    Break Through the Line #94 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 1.21 USD
    Cardmarket 0.21 EUR / 0.93 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.28 USD
    Manapool 0.15 USD / 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

    Emberwilde Captain #175 Creature — Djinn Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emberwilde Captain's last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first.
  • Emberwilde Captain's last ability won't trigger if an opponent attacks only planeswalkers you control and not you.
  • If another player becomes the monarch after Emberwilde Captain's last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Tcgplayer 1.42 USD / 2.21 USD
    Cardmarket 2.95 EUR / 2.85 EUR
    Cardkingdom 3.99 USD / 5.99 USD
    Cardsphere 1.46 USD
    Manapool 1.33 USD / 1.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

    Fervent Charge #215 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 2.84 USD
    Cardmarket 0.21 EUR / 0.43 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.2 USD
    Manapool 0.15 USD / 3.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it gets +2/+2 until end of turn.

    Pyreheart Wolf #DKA-101 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Undying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    Sinuous Vermin #65773 Creature — Rat Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Monstrosity

    Rules

  • Once Sinuous Vermin has been legally blocked by one creature, activating the monstrosity ability to give it menace won’t change or undo that block.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

    Spectacle Mage #235 Creature — Bird Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If there is an {X} in the spell’s mana cost, use the chosen value for X to determine its mana value. For example, if you cast a sorcery with mana cost {X}{U} and choose 4 for X, its mana value is 5.
  • Spectacle Mage’s second ability can’t reduce the colored mana requirements in spells you cast.
  • Spectacle Mage’s second ability only looks at the mana value of a spell, not the cost you’re paying for it. For example, if you control two Spectacle Mages and cast a sorcery with mana cost {4}{U}, the cost will be reduced to {2}{U}.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.13 USD
    Cardmarket 0.03 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.

    Anax, Hardened in the Forge Legendary Enchantment Creature — Demigod Normal - ~$0.23

    Battle-Rattle Shaman Creature — Goblin Shaman Normal - ~$0.17

    Break Through the Line Enchantment Normal - ~$0.63

    Emberwilde Captain Creature — Djinn Pirate Normal - ~$2.66

    Fervent Charge Enchantment Normal - ~$0.96

    Pyreheart Wolf Creature — Wolf Normal - ~$0.25

    Sinuous Vermin Creature — Rat Horror Normal

    Spectacle Mage Creature — Bird Shaman Normal - ~$0.18

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...