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"Find me cards equivalent to: Quest for the Goblin Lord"

Equivalent cards (Red, goblin-enhancing effects):

  • Goblin Chieftain: Gives other Goblins +1/+1 and haste.
  • Goblin King: Gives other Goblins +1/+1 and mountainwalk.
  • Hobgoblin Bandit Lord: Gives other Goblins +1/+1 and has an activated damage ability.


Reason: All are red cards that boost other Goblins, like Quest for the Goblin Lord.

Found Cards

4 Results

Goblin Chieftain

Goblin King

Hobgoblin Bandit Lord

Quest for the Goblin Lord

Goblin Chieftain #135 Creature — Goblin

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 10.99 USD
    Manapool / 5.33 USD 5.57 USD
    Tcgplayer / 5.57 USD 5.95 USD
    Cardmarket 5.54 EUR / 5.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

    Goblin King #155 aka. David Bowie Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goblin King now has the Goblin creature type and its ability has been reworded to affect *other* Goblins. This means that if two Goblin Kings are on the battlefield, each gives the other a bonus.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Goblins get +1/+1 and have mountainwalk.

    Hobgoblin Bandit Lord #147 Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hobgoblin Bandit Lord's activated ability only counts the number of Goblins that entered the battlefield this turn. It doesn't matter if those Goblins are still on the battlefield as it resolves.
  • If no Goblins have entered the battlefield this turn, no damage will be dealt. Abilities that trigger whenever damage is dealt won't trigger.
  • Prices

    Seller Price
    Manapool / 4.16 USD 4.12 USD
    Cardmarket / 4.56 EUR 3.93 EUR
    Cardkingdom 6.99 USD / 7.99 USD
    Tcgplayer 3.84 USD / 3.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Goblins you control get +1/+1. , : This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

    Quest for the Goblin Lord #86 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 9.99 USD
    Tcgplayer 1.86 USD / 8.99 USD
    Cardmarket / 4.81 EUR 1.27 EUR
    Manapool 1.41 USD / 5.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Goblin you control enters, you may put a questcounteron this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.