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"Find me cards equivalent to: Quickchange"

Equivalent cards to Quickchange (Instant, blue, color-changing, cantrip) are:
1. Cerulean Wisps – Target creature becomes blue until end of turn. Untap it. Draw a card.
2. Inside Out – Switch target creature's power and toughness until end of turn. Draw a card.
3. Leap – Target creature gains flying until end of turn. Draw a card.
4. Twisted Image – Switch target creature’s power and toughness until end of turn. Draw a card.


Reason: All are blue instants that affect a single creature and have Draw a card. Cerulean Wisps is the closest in function to Quickchange.

Found Cards

5 Results

Cerulean Wisps

Inside Out

Leap

Quickchange

Twisted Image

Cerulean Wisps #31 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that changes a permanent’s colors overwrites all its old colors unless it specifically says “in addition to its other colors.” For example, after Cerulean Wisps resolves, the affected creature will just be blue. It doesn’t matter what colors it used to be (even if, for example, it used to be blue and black).
  • Changing a permanent’s color won’t change its text. If you turn Wilt-Leaf Liege blue, it will still affect green creatures and white creatures.
  • Colorless is not a color.
  • Prices

    Seller Price
    Manapool 0.52 USD / 18.1 USD
    Cardkingdom / 34.99 USD 1.99 USD
    Cardmarket 1.11 EUR / 9.45 EUR
    Tcgplayer / 26.32 USD 1.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature becomes blue until end of turn. Untap that creature. Draw a card.

    Inside Out #103 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.2 USD / 25.89 USD
    Cardmarket / 3.06 EUR 0.96 EUR
    Tcgplayer / 3.32 USD 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Switch target creature's power and toughness until end of turn. Draw a card.

    Leap #35 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.81 EUR
    Cardkingdom 0.79 USD
    Manapool 0.36 USD
    Tcgplayer 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains flying until end of turn. Draw a card.

    Quickchange #62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Quickchange won’t make an artifact stop being an artifact. It’ll just be a colorful artifact.
  • You can choose any single color or any combination of more than one color. You can’t choose colorless.
  • Prices

    Seller Price
    Cardmarket / 0.38 EUR 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.81 USD 0.15 USD
    Manapool / 0.26 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature becomes the color or colors of your choice until end of turn. Draw a card.

    Twisted Image #50 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 6.99 USD
    Cardmarket 0.39 EUR / 1.69 EUR
    Manapool / 2.64 USD 0.15 USD
    Tcgplayer / 3.51 USD 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Switch target creature's power and toughness until end of turn. Draw a card.