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6 Cards Found

AI 🤖 Find me cards equivalent to: Quicken

Cards equivalent to Quicken (instant, lets you cast a sorcery as though it had flash, and cantrips) in blue:

  • Hypothesizzle (lets you cast instants for free and draw, but not sorceries)
  • Teferi, Time Raveler (passive lets you cast sorceries at instant speed, but is a planeswalker)
  • Alchemist's Inspiration (draws a card at instant speed, but doesn't enable sorceries)
  • Leyline of Anticipation (lets you cast spells as though they had flash, permanent, expensive)
  • Vedalken Orrery (artifact, all spells as though they had flash, colorless)
  • Narset's Reversal (copies instants/sorceries, but not directly equivalent)

Closest in blue: Leyline of Anticipation, Vedalken Orrery, and Teferi, Time Raveler. None are an exact 1-mana replacement but these grant similar effects.
Reason: Only Quicken gives you a one-shot flash for sorceries plus a cantrip at instant speed.

Results:

Hypothesizzle #48 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • You don't choose a target creature at the time you cast Hypothesizzle. Rather, a second "reflexive" ability triggers when you discard a nonland card. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. Notably, the triggered ability isn't a crime, but the reflexive triggered ability potentially is.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.1 USD
    Cardmarket 0.06 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw two cards. Then you maydiscarda nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

    Leyline of Anticipation #61 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 1.95 USD / 20.04 USD
    Cardmarket 1.84 EUR / 10.72 EUR
    Cardkingdom 3.99 USD / 10.99 USD
    Cardsphere 3.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

    Narset's Reversal #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.
  • If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.
  • If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
  • If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.
  • Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Tcgplayer 2.1 USD
    Cardmarket 3.19 EUR
    Cardkingdom 5.49 USD
    Cardsphere 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

    Quicken #57 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast multiple Quickens on the same turn, they'll all apply to the very next sorcery spell you cast.
  • You don't choose a sorcery card when Quicken resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a sorcery card, even if you cast that sorcery at a time you normally could.
  • After Quicken resolves, you can Suspend a sorcery in your hand any time you can cast an instant. As soon as you actually cast a sorcery, you lose this capability.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.2 USD
    Cardmarket 0.21 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

    Teferi, Time Raveler #232 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows opponents to cast a spell as though it had flash (for example, if your opponent also controls a Teferi, Time Raveler and activates his +1 loyalty ability), the restriction of Teferi's first ability takes precedence over that permission.
  • You may activate Teferi's last ability without choosing any target. You'll just draw a card. However, if you do choose a target and the target permanent is an illegal target by the time Teferi's last ability tries to resolve, the ability doesn't resolve. You don't draw a card.
  • Prices

    Seller Price
    Tcgplayer 3.51 USD / 3.72 USD
    Cardmarket 5.84 EUR / 5.59 EUR
    Cardkingdom 6.49 USD / 4.99 USD
    Cardsphere 3.76 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent can cast spells only any time they could cast a sorcery.
    +1 Until your next turn, you may cast sorcery spells as though they had flash.
    −3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

    Vedalken Orrery #206 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The controller of Vedalken Orrery can cast nonland artifact, creature, enchantment, and sorcery cards any time they could cast an instant. This includes on other players' turns and during the upkeep step, draw step, combat phase, and end step.
  • This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated "any time you could cast a sorcery".
  • Prices

    Seller Price
    Tcgplayer 6.8 USD / 8.71 USD
    Cardmarket 3.78 EUR / 2 EUR
    Cardkingdom 10.99 USD / 11.99 USD
    Cardsphere 6.84 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast spells as though they had flash.

    Hypothesizzle Instant Normal - ~$0.18

    Leyline of Anticipation Enchantment Normal - ~$7.56

    Narset's Reversal Instant Normal - ~$3.23

    Quicken Instant Normal - ~$0.26

    Teferi, Time Raveler Legendary Planeswalker — Teferi Normal - ~$4.84

    Vedalken Orrery Artifact Normal - ~$7.3

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