cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Quicksilver Elemental"

Some equivalents to Quicksilver Elemental (blue, gains activated abilities):

  • Experiment Kraj (blue-green, grants abilities from counters)
  • Memnarch (blue, can steal and gain control, though not copy abilities)
  • Cytoplast Manipulator (blue, steals creatures via counters)
  • Sakashima the Impostor (blue, copies a creature, gets all abilities)

Closest is Experiment Kraj, but none are a full functional copy in mono-blue. Quicksilver Elemental is unique in blue for copying activated abilities.

Found Cards

5 Results

Cytoplast Manipulator

Experiment Kraj

Memnarch

Quicksilver Elemental

Sakashima the Impostor

Cytoplast Manipulator #5 Creature — Human Wizard Mutant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
  • The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
  • Prices

    Seller Price
    Manapool 5.79 USD / 13.13 USD
    Tcgplayer 5.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.) , : Gain control of target creature with a +1/+1counteron it for as long as this creature remains on the battlefield.

    Experiment Kraj #578 Legendary Creature — Ooze Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardmarket 1.1 EUR
    Manapool 2.24 USD / 2.24 USD
    Cardkingdom 1.99 USD
    Tcgplayer 2.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Experiment Kraj has all activated abilities of each other creature with a +1/+1counteron it. : Put a +1/+1counteron target creature.

    Memnarch #1626 Legendary Artifact Creature — Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.
  • You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 6.49 USD
    Cardmarket 6.28 EUR / 4.92 EUR
    Tcgplayer 7.02 USD
    Manapool 6.09 USD / 4.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.)

    Quicksilver Elemental #47 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you make two copies of an ability that can be activated once a turn, you can activate each of them once a turn.
  • If you use this card to gain Wall of Deceit's ability to turn itself face down, you will not be able to turn this card face up because it will not have the Morph ability.
  • You can activate the ability more than once, collecting abilities from multiple creatures (or the same creature more than once).
  • Quicksilver Elemental can gain the activated abilities of any creature on the battlefield that you can target with its ability, even if you don't control that creature.
  • Quicksilver Elemental gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • Quicksilver Elemental has a rather tricky interaction with Leonin Bola. You can actually unattach your opponent's Bola as part of the cost of activating the Elemental-copied ability.
  • The granted abilities effectively use "this permanent," rather than "[that card's name]," so you treat the abilities as if they were printed on Quicksilver Elemental. For example, you treat an ability that says "Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn" as "Sacrifice a creature: Quicksilver Elemental gets +2/+2 until end of turn."
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 27.34 USD / 67.13 USD
    Manapool / 43.75 USD 15.36 USD
    Cardkingdom 29.99 USD / 94.99 USD
    Cardmarket / 31.08 EUR 7.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Tcgplayer / 104.99 USD 14.99 USD
    Cardmarket / 72.58 EUR 9.54 EUR
    Manapool / 113.42 USD 18.32 USD
    Cardkingdom 29.99 USD / 159.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."