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MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Quintessential Katana"

Equivalent cards to Quintessential Katana that are Artifact — Equipment, white (W), and grant similar buffs or abilities:
1. Sword of Light and Shadow
Type: Artifact — Equipment
Color: W (involves white effects)
Text: Equipped creature gets +2/+2 and has protection from white and from black. Whenever it deals combat damage, you gain 3 life and return up to one target creature card from your graveyard to your hand.
Equip {2}
2. Basilisk Collar
Type: Artifact — Equipment
Color: Colorless but often included in white decks
Text: Equipped creature has deathtouch and lifelink.
Equip {2}
3. Healer's Headdress
Type: Artifact — Equipment
Color: Colorless, flavor fits white
Text: Equipped creature has {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Equip {2}
4. Shield of Duty and Reason
Type: Artifact — Equipment
Color: Flavor fits white
Text: Equipped creature has protection from green and from blue.
Equip {2}


Reason: All cards are Equipment, grant combat-related buffs, interact with white’s color identity (life gain, protection, etc.), and equip for {2}, like Quintessential Katana. The ninja-specific attach ability is unique, but Sword of Light and Shadow is closest in spirit due to life gain and combat triggers.

Found Cards

5 Results

Basilisk Collar

Healer's Headdress

Quintessential Katana

Shield of Duty and Reason

Sword of Light and Shadow

Basilisk Collar #225 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 7.99 USD
    Manapool 4.02 USD
    Tcgplayer 3.83 USD / 5.03 USD
    Cardmarket 3.97 EUR / 3.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough todestroyit. Damage dealt by this creature also causes you to gain that much life.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Healer's Headdress #129 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.29 USD 0.08 USD
    Manapool / 0.3 USD 0.15 USD
    Cardmarket 0.04 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn." : Attach this Equipment to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Quintessential Katana #23 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.21 EUR 0.08 EUR
    Tcgplayer 0.27 USD / 0.35 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Shield of Duty and Reason #16 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 5.5 EUR 0.69 EUR
    Cardkingdom 1.79 USD / 8.99 USD
    Manapool 0.61 USD / 4.56 USD
    Tcgplayer / 6.67 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has protection from green and from blue.

    Sword of Light and Shadow #14 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If you choose a target creature card in your graveyard and that card is an illegal target by the time the triggered ability tries to resolve, the ability won't resolve. You won't gain 3 life. If you don't choose a target at all, you just gain 3 life.
  • The triggered ability can target a creature card that was put into your graveyard as a result of state-based actions immediately after the combat damage that caused the ability to trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip