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AI 🤖 Find me cards equivalent to: Quintorius Kand

Equivalent cards to Quintorius Kand (red/white, cares about exiling cards):
1. Return to the Ranks – White card returning creatures.
2. Linez Sliver – Red/white sliver lord.
3. Elenda and Azor – White/red legend with graveyard/exile synergies.
4. Mavinda, Students’ Advocate – White legend with spell recursions.


Reason: All are red/white (Boros) cards with recursion or exile-based mechanics, similar in spirit or effect to Quintorius Kand.

Results:

Elenda and Azor #6 Legendary Creature — Vampire Knight Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Ward

    Rules

  • As the last ability resolves, you choose whether to pay 4 life. You can’t pay it more than once to create additional Vampire Knight tokens.
  • You choose the value of X as the first triggered ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD / 0.43 USD
    Cardmarket 0.34 EUR / 0.55 EUR
    Cardkingdom 0.99 USD
    Manapool 0.51 USD / 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, ward Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

    Quintorius Kand #307 Legendary Planeswalker — Quintorius

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Quintorius
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Discover

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
  • If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
  • If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
  • Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
  • When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
  • You exile the cards face up. All players will be able to see them.
  • You must follow all normal timing rules for a card you play with Quintorius Kand's last ability and, if it's a spell, you must pay its costs to cast it.
  • Prices

    Seller Price
    Tcgplayer 1.1 USD / 1.62 USD
    Cardmarket 1.71 EUR / 2.27 EUR
    Cardkingdom 2.79 USD
    Manapool 1.25 USD / 2.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
    +1 Create a 3/2 red and white Spirit creature token.
    −3 Discover 4.
    −6 Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.

    Return to the Ranks #29 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 0.83 USD / 2.66 USD
    Cardmarket 1.24 EUR / 3.43 EUR
    Cardkingdom 1.79 USD / 4.99 USD
    Manapool 0.54 USD / 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

    Elenda and Azor Legendary Creature — Vampire Knight Sphinx Normal - ~$0.53

    Quintorius Kand Legendary Planeswalker — Quintorius Normal - ~$1.87

    Return to the Ranks Sorcery Normal - ~$2.24

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