BETA

4 Cards Found

AI 🤖 Find me cards equivalent to: Quirion Druid

Equivalent cards to Quirion Druid (green, land animation):

  • Life // Death (Death side; animates land into creature)
  • Awakener Druid (animates a land when it enters)
  • Leyline of the Animist (somewhat similar, gives lands creature abilities)
  • Nissa, Worldwaker (animates lands as an ability)


Reason: These are all green cards that turn lands into creatures, like Quirion Druid.

Results:

Awakener Druid #379 Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
  • Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
  • If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
  • If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
  • If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.08 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

    Life (Life // Death) #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands you control become 1/1 creatures until end of turn. They're still lands.

    Death (Life // Death) #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Split
    Rank:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.
  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.
  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.
  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.
  • Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.
  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

    Nissa, Worldwaker #68 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land targeted by the first ability entered the battlefield this turn, it won’t be able to attack and its activated abilities with {T} in the cost (including its mana ability) can’t be activated (unless something gives it haste). The same is true for the lands put onto the battlefield with the third ability.
  • The type-changing effects of the first and third abilities don’t have a duration. They last indefinitely.
  • Prices

    Seller Price
    Tcgplayer 3.53 USD
    Cardmarket 1.75 EUR / 5.4 EUR
    Cardkingdom 5.49 USD
    Cardsphere 3.57 USD
    Manapool 3.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
    +1 Untap up to four target Forests.
    −7 Search your library for any number of basic land cards, put them onto the battlefield, thenshuffle Those lands become 4/4 Elemental creatures with trample. They're still lands.

    Quirion Druid #116 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 1.77 USD
    Cardmarket 1.07 EUR
    Cardkingdom 0.69 USD
    Cardsphere 1.74 USD
    Manapool 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)

    Awakener Druid Creature — Human Druid Normal - ~$0.18

    Death Sorcery Split

    Nissa, Worldwaker Legendary Planeswalker — Nissa Normal - ~$3.85

    Quirion Druid Creature — Elf Druid Normal - ~$1.2

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