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"Find me cards equivalent to: Ral, Crackling Wit"

Cards similar to Ral, Crackling Wit (Legendary Planeswalker — Ral, colors UR) are:
1. Ral Zarek
2. Ral, Izzet Viceroy
3. Ral, Storm Conduit
4. Ral, Caller of Storms
All are blue/red legendary Ral planeswalkers and focus on spells or loyalty counters.

Found Cards

5 Results

Ral Zarek

Ral, Caller of Storms

Ral, Crackling Wit

Ral, Izzet Viceroy

Ral, Storm Conduit

Ral Zarek #216 Legendary Planeswalker — Ral

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ral Zarek's first ability can target any two permanents. It doesn't matter whether they're tapped or untapped. If the first target is tapped as the ability resolves, it will just stay tapped. Similarly, if the second target is untapped as the ability resolves, it will stay untapped.
  • The five coins you flip for Ral Zarek's last ability aren't called, and no one wins or loses these flips. Abilities that care about a player winning or losing a coin flip won't consider these flips.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer / 0.92 USD 0.94 USD
    Cardmarket / 0.73 EUR 0.86 EUR
    Manapool 0.59 USD / 0.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Tap target permanent, then untap another target permanent.
    −2 Ral Zarek deals 3 damage to any target.
    −7 Flip five coins. Take an extra turn after this one for each coin that comes up heads.

    Ral, Caller of Storms #265 Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If some of the targets become illegal for Ral's second ability, the original division of damage still applies, and the damage that would have been dealt to illegal targets isn't dealt at all.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Tcgplayer 1.18 USD
    Cardkingdom 1.99 USD
    Cardmarket 0.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card.
    −2 Ral deals 3 damage divided as you choose among one, two, or three targets.
    −7 Draw seven cards. Ral deals 7 damage to each creature your opponents control.

    Ral, Crackling Wit #230p Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • If a spell has multiple instances of storm, each will trigger separately.
  • Ral's first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
  • The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • Prices

    Seller Price
    Tcgplayer / 15.9 USD 15.05 USD
    Cardmarket / 18.73 EUR 14.43 EUR
    Cardkingdom / 22.99 USD 12.99 USD
    Manapool 14.58 USD / 16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, put a loyaltycounteron Ral.
    +1 Create a 1/1 blue and red Otter creature token with prowess.
    −3 Draw three cards, thendiscardtwo cards.
    −10 Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)

    Ral, Izzet Viceroy #1 Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
  • If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
  • If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
  • The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
  • The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
    −3 Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
    −8 You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

    Ral, Storm Conduit #211 Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.
  • If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.
  • Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.
  • The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.99 USD
    Cardmarket / 1.88 EUR 1.22 EUR
    Manapool 0.39 USD / 1.82 USD
    Tcgplayer / 2.55 USD 0.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
    +2 Scry 1.
    −2 When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.