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"Find me cards equivalent to: Ral, Monsoon Mage"

Cards similar to Ral, Monsoon Mage (Red, legendary creature, cares about instants/sorceries):
1. Adeliz, the Cinder Wind
Type: Legendary Creature — Human Wizard (Red/Blue)

Reason: Pumps your Wizards whenever you cast an instant or sorcery.

2. Erratic Cyclops
Type: Creature (Red)

Reason: Gets bigger with every instant or sorcery, red and cares about spellcasting.

3. Birgi, God of Storytelling
Type: Legendary Creature — God (Red)

Reason: Rewards casting spells by making mana, mono-red legendary.

4. Dreadhorde Arcanist
Type: Creature — Zombie Wizard (Red)

Reason: Lets you cast instants/sorceries from the graveyard—rewards spell-slinging in mono-red.

All share some synergy with Ral, Monsoon Mage's spell-focused red ability. No card is an exact copy, but these function comparably in red spell-based decks.

Found Cards

3 Results

Adeliz, the Cinder Wind

Dreadhorde Arcanist

Erratic Cyclops

Adeliz, the Cinder Wind #190s Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Adeliz's last ability affects only Wizards you control at the time it resolves, including Adeliz itself. Creatures you begin to control later in the turn or that become Wizards later in the turn won't get +1/+1.
  • Adeliz's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD
    Cardkingdom 1.79 USD
    Manapool 0.34 USD
    Cardmarket 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

    Dreadhorde Arcanist #125 Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Dreadhorde Arcanist leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to check whether the card is still a legal target.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • If you cast the card, you do so as part of the resolution of Dreadhorde Arcanist's triggered ability. You can't wait to cast it later in the turn. Timing permissions based on a card's type are ignored, and the spell will resolve before blockers are declared.
  • The instant or sorcery card you target must have mana value less than or equal to Dreadhorde Arcanist's power immediately after Dreadhorde Arcanist has attacked. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Prices

    Seller Price
    Tcgplayer / 1.88 USD 0.56 USD
    Cardmarket / 2.93 EUR 0.8 EUR
    Cardkingdom / 2.99 USD 1.29 USD
    Manapool 0.47 USD / 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

    Erratic Cyclops #98 Creature — Cyclops Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/8
    Types:
  • Creature
  • SubTypes:
  • Cyclops
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Erratic Cyclops’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.
  • Prices

    Seller Price
    Cardmarket 0.12 EUR / 0.34 EUR
    Manapool / 0.23 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.21 USD 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.